WindStrike Posted October 6, 2016 Annnd over a month later, we're back! Sorry for the delay on new patches folks, we're in a bit of a transition period as we have a new person leading balance/development, most of the staff of the game are too busy to do more than quick updates, etc. The patch actually would've taken longer, buuut a recent Dota 2 patch broke the game and we had to release this earlier than intended. Just a note, Tooltips are not updated yet, we had to rush this out. Anywho, here you go! Bug Fixes Fixed the "towers don't do damage to creeps" bug introduced by the Battlepass Patch. Fixed the lack of particles when selling towers. Scoring Speed is back, baby! Base Time for clearing Classic Mode decreased from 45 Minutes to 40 Minutes. Base Time for clearing Short Mode decreased from 35 Minutes to 30 Minutes. Endspeed Score Multiplier for both Classic & Short Modes increased from 1.25 to 1.5 Balance Tier 3 Slows nerfed from 70% to 60% Life maximum lives reduced from 75 to 70. Likewise on Co-op, it's been reduced from 150 to 140. Disease formula has been altered to... some formula that's rather complex. Nutshell, it's waaaay more exponential than before. If it starts shooting something at 20% health or less, it'll be dead soon. 10% or less, it might as well be an instant kill. Disease damage increased from 100 / 500 / 2500 to 140 / 700 / 3500 Note, this change is not in yet, it'll be in w/ the Tooltips within the next day. Vapor reworked! Old: Hits all creeps in range, then for each creep hit, it set off a secondary shockwave around that creep with lesser AoE. Given that's equated to somewhere over 100 calculations per hit, it was laggy as heck, and also impossible to balance. New: Hits all creeps in range. For each creep within its range, its damage is increased by a flat amount. Ability Damage decreased from 30 / 150 / 750 to 25 / 125 / 625 Flamethrower Napalm now has a duration of 15 Seconds. Additionally, all stacks refresh their duration if hit by another Flamethrower Tower. Flamethrower Napalm damage reduced from 240 / 1200 / 3600 to 200 / 1000 / 3000 That's it for this patch! From here on out, we'll have new patches ideally every 3 weeks, give or take a bit. Next one might be sooner, if nothing else, to finish the remaining shenanigans from this patch and possibly tweak scoring a tick more. Go to top Share this post Link to post