holepercent Posted July 4, 2016 A test build (played in ETD Test with tier 3 triples) featuring obliteration, disease, pure nature with enchantment, roots and trickery for support. Approximate build order: Light 1, Darkness 1 Nature 1 First 5 waves are played with light and darkness cannons, until the obliteration tower for wave 6. Nature 2 This is mostly a defensive cover for elemental weakness Darkness 2 Upgrade to disease 2. Light 2 Upgrade to Obliteration 2 and build a trickery 2. Nature 3 Upgrade to nature 3. Darkness 3 Upgrade to disease 3. Light 3 Upgrade to obliteration 3 and trickery 3. Earth 1 Upgrade to pure nature, build a incantation and roots tower. Earth 2, convert essence for Earth 3. Upgrade to incantation 3 and roots 3. Go to top Share this post Link to post