Guest dyehardz Posted April 8, 2008 do you have any plan to modify machine behavior? imho machine with invulnerability is too powerful : 1. it disables damage over time. (eg. frost, acid) (jinx tower can do nothing, totally pwned.) 2. it sometimes nullify slow projectile. (eg. darkness) 3. area attack pretty fair lost its efficiency. 4. with above restrictions, 2 seconds are long enough to move away from tower attack range, esp. in extreme. suggestion #1 : invulnerable for 0.01 sec (dispel magic) applied effects : 1 suggestion #2 : invisible for 2 seconds applied effects : 2, 4 if those suggestions feel too easy, how about add them with extra reduce damage 10% forever? if you want an easier 'open-beta4 invulnerability', try combo suggestion 2 then 1. (invisible for 2 seconds, then dispel magic) I hope this is not too confusing. what's your opinion? PS. I hope you found solution to reduce undead lag problem while it resurrecting Go to top Share this post Link to post
Cisz Posted April 8, 2008 Hm. Are you sure that mech is really to hard? It's meant to be hard and there are ways to counter it. Play single target at 3 and you will be fine. Have you tried to relocate elemental arrows from 5 to 9 for wave 32? Or play impulse, light or dark at 5. What is your evidence for mech needing a nerf? Go to top Share this post Link to post
Guest dyehardz Posted April 9, 2008 if I got light, dark, or gunpowder, I could mass these towers at 5. about impulse, I'm a bit dislike this tower. if I put at 5, they are inefficient in early round. with this condition, you will have many creeps left running on right side. another problem is its slow projectile. with medium attack rate, it has big chance to 'shoot a dead creep' which means inefficiency. after playing more games, maybe my real problem is machine with normal armor. (lv32 shredder for example) maybe change normal armor to get 80% dmg is better than change machine behavior. well, with those ideas in my first post, maybe you want to create a new creep type for more gameplay variation. Go to top Share this post Link to post
Cisz Posted April 10, 2008 We allready have 7 x 5 = 35 different type combinations, thats so many that we can't even have 2 levels of each, so I see no need for more creep variation. Go to top Share this post Link to post