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jolin012

[Tower] A Trickery Tower That works out!

A Cloning tower That actually works out!  

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A Conclusion :

As replacement for Current trickery i sugguest a new version. This Trickery Tower would create clones of towers as a boost. The clones will deal only 25% (50%/100%) damage (as with well/blacksmith), one clone per damage tower. trickery can like well&smith controle about 4 clones

Details:

The clone will not be able to sell. The clone will not be able to clone. Every tower can only have one clone. (not every tower, only those that it works on.) To make the clone deal 25% damage it will have a negative version of fire up, that does damage*0.25 instead of damage*1,25. Clones can not be the targets of Spring forward or fire up, but if it's original is boosted, the clone also gets the boost. how's that done? there needs to be a link between the original and the clone. If there isn't any way known to create such a link, spring forward and fire up could be changed to an aura within 1 or 0 aoe, so that if the clone is on top (more about clone placement later) they will both get boosted. make sure that minions of oblivion that walk over a tower don't get this boost. about flesh golem, the clone would have to stay over the original flesh golem, but they probably will, unless the player orders them to do else, as they have same range same attack area, will attack same unit, follow that unit, if the player doesnt' force them on diff targets. Also here's a thing mentioned. There won't be much difference on normal towers between trickery and blacksmith. but it does have a unique thing, it cna split it's dmg on 2 diff targets. (it=a trickery "boosted" tower). It will make bigger changes on for example oblivion, where it makes 2x as many minions, with 25% the dmg (on tier 1).

How will the clone be placed?

If it is no problem with placement problems and such it would ofcourse be placed on the regular buildable area, as close as possible to the targeted(buffed) tower. Else:

One idea was that the clone is placed next to the cloned tower. on the path over the creeps that walk there. But that would block the sight of creeps path and laser tower would have 500/1*2000= 1 million damage (at tier 3 clone).

Next idea was a bit better. The Clone will be shrinked to size 1x1 instead of 2x2 and be placed inside the trickery tower. The spice holder idea. This might be impossible/hard coded to do, and therefor i came up with the best idea so far. The clones will be placed on top of the cloned tower! there can ofc only be a 2floor building, as clone can not be cloned, and dmg tower can be cloned once. If you can make a moving tower, why wouldn't you be able to make a flying one? or "a flying one" is maybe wrong. more like every cloned tower will be flying. And to not block the sight, the cloned tower will be under the effect of wind walk, to get somewhat invisible, but still able to see and select. The wind walk shall not encrease speed for fleshgolem, or end by an attack, just need to use that "invisibility". If the tower is placed over, the idea of the spring forward and fire up aura would work out. the clone does get boosted if the cloned tower gets to be the target of a boost. it's important that the damage of the boosts is *0.25 and *1.25 so that a tier 1 clone buffed by fire up 1 gets 1*0.25*1,25 damage. and not +25% of base damage. Maybe that'd also solve the fleshgolem problem, that the clone and original buff each other. else, clone would be less valueable than well and smith. hopefully there is a better way than the aura thing for smith and will, to conect clone to original.

How will this work on Enchantment tower for example?

Enchantment tower is a support tower, it's damage/second/gold is the same as well tier 2. And imo support towers should not get boosted! Therefore this tower is not a problem. Towers where Blacksmith does not work out properly, like this one where it doesn't buff effect, shall trickery not be able to clone.

But hydro?

Hydro is weird. Actually one of the few this doesn't work out to 100%. Why? this is the same as with well&smith. well increases the flying part of the effect, for slowing down more, whyle smith does not. And in places where blacksmith can target but does not get full buff, trickery will get full buff even at level 1. only way to solve is to fix blacksmith, blacksmith should change the % chance for the effect to happen instead of damage,or change also the seconds a unit is in the air.(between lvls of smith) if it should be completley balanced, but this might be just a minor thing of minor importance.

Any more questions? Feel free to ask! Oh yes, and I have a question too, is there anything that isn't possible here? and is it possible to link clone to original?

Edit 001 (2/8 2008): This setup seems to be re-brought up in a new thread by karawasa now here, around 4-5 mounths later heh.. well, it's still the best one if dualshot ain't unique enough.

It's quite exactly the same, except i wanted one copy because 100% was max boost anyway, now that it's 200 im fine with 2 clones summoned...

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