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Guest del_diablo

Dice Tower

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Guest del_diablo

Soo the idea is pretty basic:

A tower with 1-1 damage, it got a passive useing "Unit is Attacked" event and the X/Y chance for triggering for each effect(each effect have a low chance to happen for balance reasons)

Can be effects:

*Chain Ligthning that increases damage on each jump

*1 sec stamped

*Tsumani

*Create summon

*Blizzard

*Etc........................... :evil::twisted:

Leveling the tower should increase the attackspeed alot(like lvl1: 4 sec cooldown, lvl2: 1,4 sec. Lvl3: 0.33 sec, or whatever).

Model? Can the "Missing Model" model be used ingame? It would do the trick :twisted:

Combination: Ligth + Ligth2(or Eart + Other, or if 3 element tower, L + E + non-used..........)

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Guest 1mpulse

uhm.... i think we have individual towers that do all of that already mate.

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Guest Timberwolf

Why would a chain lightning increase damage every jump?

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and it's probably not very useful. you most likely don't get the spell you want casted. it's like the spell slate in gemtd. build but it doesn't really help because the spells are too random.

>why would a chain lightning increase damage? it picks up energy from the first target and transfers it to the next target and so on...

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