Guest del_diablo Posted December 5, 2007 Soo the idea is pretty basic: A tower with 1-1 damage, it got a passive useing "Unit is Attacked" event and the X/Y chance for triggering for each effect(each effect have a low chance to happen for balance reasons) Can be effects: *Chain Ligthning that increases damage on each jump *1 sec stamped *Tsumani *Create summon *Blizzard *Etc........................... Leveling the tower should increase the attackspeed alot(like lvl1: 4 sec cooldown, lvl2: 1,4 sec. Lvl3: 0.33 sec, or whatever). Model? Can the "Missing Model" model be used ingame? It would do the trick Combination: Ligth + Ligth2(or Eart + Other, or if 3 element tower, L + E + non-used..........) Go to top Share this post Link to post
Guest 1mpulse Posted December 6, 2007 uhm.... i think we have individual towers that do all of that already mate. Go to top Share this post Link to post
Guest Timberwolf Posted December 7, 2007 Why would a chain lightning increase damage every jump? Go to top Share this post Link to post
holepercent Posted December 7, 2007 and it's probably not very useful. you most likely don't get the spell you want casted. it's like the spell slate in gemtd. build but it doesn't really help because the spells are too random. >why would a chain lightning increase damage? it picks up energy from the first target and transfers it to the next target and so on... Go to top Share this post Link to post