Guest Unimatrix Posted November 26, 2007 Possible sollution: Use more regions or pathing blockers... I have screenshots but I didnt know where to host them so Ill try to explain as good as I can. Above the summoning tower there are enough room for 2 towers (Confirmed) The teleporting towers can teleport out of Player1's base and into Player2's. (I did this and teleported around Player2's base and got an invurnable, immobile phoenix /w about 34k hp i think..) Teleport-towers can teleport to the little spot just by the left of the spawningregion. Buying everything in the summoningtower causes units to spawn on the maze. (This is probably not a problem since you wont have that much lumber in the 'final') Thats about it. Ill update this post if I find any other bugs.... Balancing = Beautiful as far as I know. EDIT: This concerns Beta 4.0 Go to top Share this post Link to post
Cisz Posted November 26, 2007 This is the wrong section, posts about secret non-public hidden don't-tell-anyone-anything-about-it beta versions belong into the game reports section. Go to top Share this post Link to post