Guest 1mpulse Posted September 17, 2007 The slow effect on polar tower seems to last forever, and not 5 seconds as it should if i read correctly. considering its slow creeps to lowest movespeed.. it should be fixed I also think that tower with berserk should get the same treatment as trickery because you can sell and rebuild to reset cooldowns on random Go to top Share this post Link to post
Guest mrchak Posted September 19, 2007 Alternatively, these towers after being built can have their cooldown set with trigger to be 15 seconds, so you have to wait in order to use the ability. Depends what you'd rather have: the ability to sell the tower whenever you want, or to have it be effective as soon as it is built. In my opinion, I'd rather be able to sell it whenever I want (for example, 1 second before interest is due), rather than have it able to cast its ability as soon as it is built. Go to top Share this post Link to post
Guest 1mpulse Posted September 19, 2007 its dependable on how you use the tower though. i use it as a leak catcher, which means a 15 second cooldown on build makes it harder to use for leaks unless you prebuild them. the tower COULD be kept the same. but i only play random and its fact that i abuse cooldown towers Go to top Share this post Link to post
jolin012 Posted September 26, 2007 ye, polar tower efffect lasts for ever, here too Go to top Share this post Link to post
Guest Tigershark]T-T[ Posted September 30, 2007 When combined with a voodoo tower, the polar effect seems to make creeps almost STOP. They move slower than with supernova+storm+glacier in the 3.0 final. Bug? Go to top Share this post Link to post