Karawasa Posted August 8, 2012 Major performance improvements! Changelog: -Reduced map loading time by a significant amount -Changed map lighting for slight performance improvement -Optimized performance in blue's area (Mazing) -Improved Vapor (FW), Infrared (FN), Hail (DLW), Ice (LW), Runic (DFL) Towers performance significantly -Improved Jet (EW), Tidal (LNW), Quake (EFN), Barb (DEN), Poison (DW), Fire Towers performance -Improved Disease (DN), Flooding (DNW), Gunpowder (DE), Earth, Periodic Towers performance slightly -Added a 0.25 second delay between creep spawns (Wars) -Added a 0.5 second delay between fruit spawns (Defense) -Pathing arrows added to indicate creep movement (Mazing) -Pathing dummy no longer blocks placement; slowed its movespeed (Mazing) -Returned starting mineral to 70 (Wars only) -Interest now stops with bounty stopping (Wars only) -Halved mineral bounty for two person teams (Wars only) -Nerfed pure essence mineral bonus to 2.5*wave*wave from 150*wave -Nerfed movespeed bonus, buffed regeneration bonus (Mazing) -Buffed Muck (DEW), Polar (ELW) Towers to 250 damage from 200 -Buffed Incantation Tower (ELN) to 120 damage from 80 -Buffed Jinx Tower (DFN) to 800 damage from 600 -Buffed Nova Tower (FLN) to 150 damage from 75 -Buffed Ion (FLW), Erosion (DFW), Barb (DFN) Towers to 100 damage from 50 -Buffed Forge (EF), Trickery (DL), Well (NW) Towers to 70 damage from 66 -Buffed Life Tower (LN) to 24 damage from 22 -Buffed Pulverize (EFN) to 45% from 40% -Buffed Tidal Tower (LNW) attack to 90 from 80 -Tweaked Polar (ELW) Tower to 500 damage and 1.5/3 AoE from 250 damage and 2.25/4.5 AoE -Buffed Napalm (Hero) to 12 stacks from 8 -Fixed Arbitrage (Hero) giving bounty bonus to all kills Go to top Share this post Link to post