Karawasa Posted March 21, 2012 Changelog: -Increased the time you get to prepare for level 61 -Tweaked Ray Tower to 1 damage and 0.66 attack speed -Modified the graphic scale of creeps across the board (higher level = bigger size) -Increased size of Spore (EN) boomerang damage radius by 25% -Increased size of Helix (LW) radius (including explosion) by 25% -Tweaked Ice Tower (LW) to 1 attack speed -Increased turning rate of creeps (should help when moving past corners) -Fixed selection issues with Nova/Jinx Towers (would take selection precedence over builder/hero) -Reduced movespeed of the pathing dummy to help new players (Mazing) -Changed checkpoint marker to show on low graphics for Yellow's area (Mazing) -Fixed Undead/Images not having correct regeneration values (Mazing) -Clones that block pathing are now removed from the game instead of killed (Mazing) -Reduced size of building doodads on the bottom row of Teal's area (Mazing) -Added a cancel button to the evolve menu (Hero) -Tweaked weapon damage so that it starts stronger but ends about the same (Hero) -Tweaked pulverize to 20% chance, 4.5 AoE, and 8 mana cost (Hero) -Increased size of boomerang damage radius by 25% (Hero) Go to top Share this post Link to post
Karawasa Posted March 21, 2012 Just released a hotfix version that improves the growth of the hero weapon. It should now be easier early game but about the same end game. Go to top Share this post Link to post