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Karawasa

Element TD 1.24c

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Changelog:

-Increased the time you get to prepare for level 61

-Tweaked Ray Tower to 1 damage and 0.66 attack speed

-Modified the graphic scale of creeps across the board (higher level = bigger size)

-Increased size of Spore (EN) boomerang damage radius by 25%

-Increased size of Helix (LW) radius (including explosion) by 25%

-Tweaked Ice Tower (LW) to 1 attack speed

-Increased turning rate of creeps (should help when moving past corners)

-Fixed selection issues with Nova/Jinx Towers (would take selection precedence over builder/hero)

-Reduced movespeed of the pathing dummy to help new players (Mazing)

-Changed checkpoint marker to show on low graphics for Yellow's area (Mazing)

-Fixed Undead/Images not having correct regeneration values (Mazing)

-Clones that block pathing are now removed from the game instead of killed (Mazing)

-Reduced size of building doodads on the bottom row of Teal's area (Mazing)

-Added a cancel button to the evolve menu (Hero)

-Tweaked weapon damage so that it starts stronger but ends about the same (Hero)

-Tweaked pulverize to 20% chance, 4.5 AoE, and 8 mana cost (Hero)

-Increased size of boomerang damage radius by 25% (Hero)

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Just released a hotfix version that improves the growth of the hero weapon. It should now be easier early game but about the same end game.

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