WindStrike Posted January 12, 2012 I recall there being a thread that compared the DPS of Quake (Fire+Nature+Earth) to Torrent (Light+Water+Nature) towers saying that Quake was far superior, but I can't really find it anymore. That thread was in fact true, but it only really applied for the late game (rounds 56+) when Torrent gets less useful. Everything prior to it though, you will slaughter just by manual usage of the Douse ability + a Well Tower. Placements Anywhere in the middle honestly. Just so long as you're able to hit the entire middle bend. So long as the wave isn't undead, fast or mechanical, you can have the wave go the entire way until they're all in the range, use Douse, and observe every single one dying. Make sure you have a Well Tower buffing the Torrent Tower so that it attacks faster, thus charging its Douse ability faster. Turn off the autocast because you'll only need one (maaaybe 2 starting in the mid 40's), and it should be easy to micromanage the ability usage of just one or two towers. Also, rush Level 3 Well Towers with them, because it'll allow them to use max level Douse every single wave and hit most if not all of the targets. More than likely, the Level 3 will get through once on 35 and 40, but it'll be well worth it. Strategies Torrent can combo really well with its dual towers, depending on which you're deciding to main. If you want to sneak a few kills in with Life Towers (Light+Nature), kill most of them wave using Torrent (or weaken it to near death) and then use Life Towers to finish them off. Ice Towers can be stuck on the far left side in the middle island (no more than 4) to help weaken creeps if need be. But honestly, if you're not using Life Towers to steal lives, you might as well just be solo-ing with one Torrent Tower (plus Well buff) up through the mid 40's, at which point you'll need two. Once you're at the 50's, grab either a Pure Nature or a Pure Light as fast as possible (only get Pure Water if your next element is Fire, aka double slowing from Ion + Nova). Torrents unfortunately suffer from the same problem as Celerity Towers that at 56+, they're not as good, but they're still useful if you're able to manually use their Douse ability to still hit the whole wave. Just don't get more than those two Torrent Towers that you already have, and you won't really need to sell them either. Assuming you're on a 4-element build, Fire 2 (as stated previously) is a good pick for double slowing, though you'll need a good tower to make use of that. Celerity becomes useless and there's no point in grabbing more Torrent Towers. In that case, you may not have gotten Light 3 and instead went Fire 3, aka Infrared Towers (Fire+Nature). Earth 2 gives you a good combo of Polar and Incantation supports for double damage amplification, which leaves Ephemeral for making use of those supports to pick off the weak ones. Use Pure Natures here to help do single target damage, and if you grabbed Earth 3 instead of Light 3, you can use Jet Towers to really soften guys up, even if you have no slowing. Dark 2 isn't recommended due to four Triple Damage Towers, unless you just want to spam Hail + Flooding + Well all day which works pretty decently actually. Tips Just like with Celerity Towers, use as few Torrent Towers as possible, and make sure you have a Well Tower to get their ability damage up as fast as possible. You'll be slaughtering waves at a good pace and racking in the interest abuse for a good while. Might want to have an Ice Tower or two on round 49 though (Dark). Hopefully this guide was helpful to players, and please put them in the middle. They become fairly mediocre if you put them anywhere else. Go to top Share this post Link to post