Yuffina Posted December 19, 2011 currently it seems to be a mindless spamming of the strongest units with very little thought over the pros of each unit. My ideas will add some more depth and bulk to creeps. Idea one: There is a set of units currently in game that only have a little more hp the others but no effect. They should get 25% more hp then current so they are the "meat shield" Idea Two: Each tier should have shields on them to add some more buffer seeing as income and wealth go up way faster then wars at early game then in classic. Tier 1 = 10% / Tier 2 = 25% / Tier 3 = 50% / fruit = 100% Idea Three: Currently only the "marine" gives the best return on sending in the game. This setup needs to be spread along to the others but tested very closely. I shouldn't lose money from sending creeps..... *looks at fruit* hate u.. Idea Four: Each of the creep types should have a buff !THAT DOESN'T! stack with it's self that gets better with tier. -healing= healing to allies nearby for X (1/2/3) % max hp per 2 seconds. -mech= give allies a immune bubble for X seconds after death. (0.5/1/1.5) -undead= give allies +x more damage reduction (goes over cap). (3/6/10) -fast= gives allies +x% movement speed. (5/10/15) -HP(current nothing)= gives allies +x% more max hp (heals them for that amount also). (4/8/12) -image= 10% of damage taken goes to image while active. All of these ideas are that just ideas. give your feed back and i will love or hate you for it. <3 >... Go to top Share this post Link to post
Yuffina Posted December 19, 2011 https://forums.eletd.com/The-problem-with-t...wars-t2779.html The idea on the bottom about how creeps should be send to players not targeted; to try and lift some of the boredom is very good. (Buffing the creeps output of fun by sending their clones to other players! o look a clone tower! lol) Go to top Share this post Link to post