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Omnigamer

.86d Crazy stuff

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Alright so I just finished with what was probably my buggiest game of eleTD ever.

Match starts as normal, I'm the host, 4 people. Voting determines that the settings are as follows:

Competitive

Very Easy

All Random

Chaos

Extra Short

So it gave out 6 elements instantly as normal for extra short AR, but we also had 1 vespene? At level 35, it gives another vespene and does not spawn an elemental. One of the other players is already dead (idler), but for whatever reason it decremented all 3 of the players XP for the death. Shortly after that, it gives a message that the other two players have quit, but their stats are still listed in the score box, and their towers are still active and on the screen. Then, at about wave 45 or so, the chat just starts repeating "___ has left the game!" over and over again. Small break, then it repeats with another player. By this point I've used all of my vespene and at 50 it spawns an element as if it were all random (like it should be). It does again at 55... which gives me a grand total of 14 elements (3D, 3N, 3W, 2F, 2E, 1L).

So to sum up the bugs:

-Towers not disappearing on player quit/death

-Extra vespene on AR? Leading to 14 total elements

-Party (assuming) decrement of XP rather than single

-Repeating/broken chat messages/score display

-Inconsistent AR/AP effects

I have not seen anything like this before, nor have I tried to reproduce it yet. Either way, it was stupid.

This post is just a heads up.

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