Karawasa Posted July 18, 2011 Changelog: -Fixed Shrapnade (DE) damage error, fragments were only doing half damage -Slightly increased width of "networth" and "minerals" column on scoreboard -Attempted fix at "resource sharing upon leave" bug -Fixed voting menu not finishing if player leaves/drops (hopefully) -Added message regarding "-zoom" being on mouse wheel -Fixed Impetus (FNW2) minor tooltip error -Increased size of Disenchant (ELN) debuff graphic -Increased size of Gaia's Wrath (DEN) debuff graphic -Increased size of Sludge (DEW) debuff graphic -Increased size of Acid (DFW) debuff graphic -Added debuff graphic to Frostbite (ELW) -Added debuff graphic to Maledict (DFN) -Tweaked Flame (FN) Tower attack sound -Tweaked Ephemeral (ENW) Tower attack sound -Tweaked Disease (DN) Tower attack sound -Tweaked Celerity (FNW) Tower attack sound -Tweaked Polar (ELW) Tower attack projectile/sound -Tweaked Quake (EFN) Tower attack sound -Increased speed of Money (EFL) Tower projectile Go to top Share this post Link to post
Megadramon Posted July 18, 2011 Now it finally feels like the creeps are getting debuffed XD Though there's still problems with the Biohazard Truck not showing it's debuffs just to let you know. Another thing you might consider is when you're building a building, during it's warp-in phase, to cancel it should also be 'x' instead of "Esc". Countless times I've built in the wrong position and needed to cancel it right away, but the hotkey wasn't 'x'. This just makes the game slightly more convenient and faster for the speedy reseller. Go to top Share this post Link to post
HiggsBoson Posted July 18, 2011 -Fixed Shrapnade (DE) damage error, fragments were only doing half damage Thank goodness for this, Cannon Tower just felt like such crappy crap. Another thing you might consider is when you're building a building, during it's warp-in phase, to cancel it should also be 'x' instead of "Esc". Countless times I've built in the wrong position and needed to cancel it right away, but the hotkey wasn't 'x'. This just makes the game slightly more convenient and faster for the speedy reseller. This is an excellent idea. Go to top Share this post Link to post
HiggsBoson Posted July 19, 2011 One more: was it intended for wave 60 to end early once all players kill all units? The 90 second timer is kinda useless then, but I'd really love a fixed amount of time to prep for fruit (as the patch notes implied we would get). Go to top Share this post Link to post