Karawasa Posted June 29, 2011 Changelog: -Tweaked Short Mode starting mineral to 1000 up from 950 -Tweaked Extra Short Mode starting mineral to 6000 up from 5700 -Added "points" to wave 61 scoreboard (see below) -Winner of the game is now determined by points -Buffed Hail Tower (DLW) to 22 range up from 16 -Fixed Phasing (ENW) button lacking color -Buffed Ephemeral Tower (ENW) to 560 damage up from 440 -Implemented "-ma" command (match up) -Increased size of Jinx Tower (DFN) attack impact (to indicate AoE of ability) -Slightly reduced the size of the scoreboard (35% of screen versus 37%) Points: Each fruit killed will now award the player with points. Points are used solely to determine who the final winner is. Therefore, if two people make it to the fruit and one dies first but with more points...he still wins. Points are awarded based on difficulty; VE - 1 E - 2 N - 3 H - 4 VH - 5 Go to top Share this post Link to post