Twilice Posted January 2, 2011 I don't really know what the problem was with the old mushroom tower was. But whatever it was the new mushroom tower is far worse. They are so weak unless you build them in the corners (just like the old sun tower) and then they are just medicore because it doesn't utilize their full length. Go to top Share this post Link to post
akoto Posted January 2, 2011 They're too unpredictable I guess. That being said, in random only I find they're still useful. Go to top Share this post Link to post
Karawasa Posted February 11, 2011 The projectile stops and returns upon hitting the creep. What it should do is continue until it hits maximum range. Consider this a crappy preview of the SC2 Mushroom! Go to top Share this post Link to post