Twilice Posted July 30, 2010 Deals less damage per damage (to balance out damage and speed bonus) on the same unit. Making this a micro tower like it was supposed to be. Go to top Share this post Link to post
Karawasa Posted July 30, 2010 So you're saying that the longer you attack the same unit, the less damage you deal? In a sense, the opposite of Quark Tower for WC3? Go to top Share this post Link to post
Twilice Posted July 30, 2010 Jupp. I'm just throwing out some random ideas here. (the creep become "infested" thus taking less damage from infestation) Go to top Share this post Link to post
Twilice Posted August 2, 2010 How about this? Infestation tower 1.5: At first it looks like a basic DoT tower, but the more attacks it does on the same unit the stronger the DoT will be (I was thinking a 110% damage increase per each shot?) This DoT could be a set amount of time, and the "levels" could either have different expiration timers or they are all based of the last "hit". When an infested unit dies it "explodes" spreading infestation to a number of units based to that of the ticks: 1-5 => 2 units 5-10 => 3 units 10-15 => 4 units Etc, etc. It will be a bit similar to flamethrowers "ticks". The uppgraded tower will increase the ticks by 110%^5 ofcourse. Thoughts? Go to top Share this post Link to post
Karawasa Posted August 2, 2010 I kind of liked the first idea more . Go to top Share this post Link to post
Vyce663 Posted August 2, 2010 I like the first idea too myself better. Like a Void ray in melee maps that gains damage (could be its evil twin tower ) but give the tower high damage output for a few seconds then lessen down to 50% damage delt after 5-8 seconds attacking the tower.... so basicly Infestation Tower Deals 1000 first second Deals 900 second second Deals 800 third second Deals 700 fourth second Deals 600 Fifth second...... So on and so forth it would deal quite a bit more damage then other towers of the same tier but would as said before need to be microed to be full effective. Just my 2 cents. Go to top Share this post Link to post
Vyce663 Posted August 3, 2010 I was thinking. Perhaps have it work like a siege tank. While mobile working with the decreasing damage (while being higher initially). Then while in "siege" form it would start with a lower damage but gain damage as it attacks a unit (adventually gaining to be more damage then the initial of the mobile form but also loseing its mobility). As it will only be able to do the optimal damage for one or two seconds due to range on the targeted unit it won't or shouldent always be in "siege" form. Go to top Share this post Link to post