Karawasa Posted August 12, 2009 This tower would deal more damage the less HP (%) a creep has. Perhaps something like; Base Damage / Decimal Value Thus at full health this tower just deals base damage. At half health this tower deals double damage. You get the idea. The viability of this ability depends on the Max HP thing getting fixed. Go to top Share this post Link to post
Twilice Posted August 12, 2009 This sounds extrordinary like the idea you once axed . . . Go to top Share this post Link to post
Karawasa Posted August 12, 2009 This sounds extrordinary like the idea you once axed . . . I believe that idea was the opposite in terms of bonus damage (less hp, less bonus)...and we didn't have the max hp thing for creeps then... Go to top Share this post Link to post
Twilice Posted August 12, 2009 But I am quite sure I proposed this aswell in some that topic if it can still be found. Go to top Share this post Link to post
Karawasa Posted August 12, 2009 But I am quite sure I proposed this aswell in some that topic if it can still be found. After we fixed the max hp thing? If so, then I apologize as it is a good idea! Go to top Share this post Link to post
Twilice Posted August 13, 2009 Uhm, I might be wrong, but if I am correct it was before the max hp thing. Go to top Share this post Link to post
Karawasa Posted August 16, 2009 In that case it wasn't considered because of the lack of max hp thing. Now that I have successfully fixed Max HP for Ronalds/Elementals (I hope) this ability is totally viable. Go to top Share this post Link to post