Karawasa Posted August 12, 2009 You will notice that there is a SetUnitMaxState system in the map. This is to make it so that lower difficulties (where the HP is a fraction of the normal) do not start out "damaged." For waves 1-60 it is working fine and dandy. However, when I tried to apply it to elemental bosses and Ronald (level 61) I got problems. The problems were different so let me elaborate; Bosses: When this system is applied to them they just instantly die when spawned...lame. Ronald: At first it works great but after some HP upgrades a point comes where the game just crashes without error. I have confirmed that it is this system in combination with the HP upgrades (i.e. an upgrade was applied and then the next Ronald that spawned crashed it). Can you fix these? Go to top Share this post Link to post