holepercent Posted February 7, 2010 Introduction Return to main guide This guide would cover all the 4-element builds with no slowing towers. Overall strategy for the set With no slows, single-target towers are generally more effective. Individual build notes LDFE Duals: trickery,electricity,quark,magic,gunpowder,blacksmith Triples: radius,laser,gold,flamethrower LDWN Duals: trickery,ice,life,poison,disease,well Triples: hail,oblivion,tidal,drowning LWNE Duals: ice,life,quark,well,hydro,mushroom Triples: tidal,polar,enchantment,flesh golem DWFN Duals: poison,magic,disease,vapour,well,flame Triples: corrosion,drowning,voodoo,impulse WFNE Duals: vapour,well,hydro,flame,blacksmith,mushroom Triples: impulse,zealot,flesh golem,quaker Replays played in VH xsm pick unless otherwise stated eletd_4.0_221_DWFN_61_7lives.w3g eletd_4.0_244_LDFE_61_16lives.w3g eletd_4.0_249_LWNE_61_16lives.w3g eletd_4.0_251_LDWN_61_15lives.w3g eletd_4.0_252_WFNE_61_8lives.w3g eletd_4.0_269_DWFN_61_12lives.w3g eletd_4.0_273_LDEF_61_24lives.w3g Go to top Share this post Link to post
holepercent Posted December 14, 2010 played in VH xsm pick unless otherwise stated eletd_4.0_280_LWNE_61_4lives.w3g eletd_4.0_281_LDWN_61_34lives.w3g eletd_4.0_284_WFNE_61_3lives.w3g Go to top Share this post Link to post