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4-element builds - non-slowing

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Introduction

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This guide would cover all the 4-element builds with no slowing towers.

Overall strategy for the set

With no slows, single-target towers are generally more effective.

Individual build notes

LDFE

Duals: trickery,electricity,quark,magic,gunpowder,blacksmith

Triples: radius,laser,gold,flamethrower

LDWN

Duals: trickery,ice,life,poison,disease,well

Triples: hail,oblivion,tidal,drowning

LWNE

Duals: ice,life,quark,well,hydro,mushroom

Triples: tidal,polar,enchantment,flesh golem

DWFN

Duals: poison,magic,disease,vapour,well,flame

Triples: corrosion,drowning,voodoo,impulse

WFNE

Duals: vapour,well,hydro,flame,blacksmith,mushroom

Triples: impulse,zealot,flesh golem,quaker

Replays

played in VH xsm pick unless otherwise stated

eletd_4.0_221_DWFN_61_7lives.w3g

eletd_4.0_244_LDFE_61_16lives.w3g

eletd_4.0_249_LWNE_61_16lives.w3g

eletd_4.0_251_LDWN_61_15lives.w3g

eletd_4.0_252_WFNE_61_8lives.w3g

eletd_4.0_269_DWFN_61_12lives.w3g

eletd_4.0_273_LDEF_61_24lives.w3g

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