Twilice Posted March 31, 2009 Here was a game I played today, in my oppinion flesh golems should be remade... what exactly is the blinking skill for I find no use for it. Also if you cheat on ronald level strange things will happen... buggy tuesday.w3g Go to top Share this post Link to post
Bhelogan Posted March 31, 2009 I think the intent was to make it easier to move the Golem around so that you could get 3 or 4 passes with it. I used it on the second play through of the beta 21, and easily soloed 7 -8 levels with it. However, it takes a LOT more micro then I really like. So, I agree that it should be remade. Go to top Share this post Link to post
jolin012 Posted March 31, 2009 yes it does take ALOT of micro. perhaps 2000 cast range is better? so that you don't have to do it twice. Go to top Share this post Link to post
Guest Sancdar Posted March 31, 2009 I'd be satisfied if it could attack while rolling or moved faster. Go to top Share this post Link to post
Twilice Posted April 1, 2009 Yes for me, it is better to have it running then teleport it.. And the teleport itself have such a long cooldown.... as you said there only point in teleporting is using it to either pass alot of towers in the way or teleport it to 4-5. Go to top Share this post Link to post