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jolin012

magic/mushroom w/ blacksmith/well with new boost numbers

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alng with new boost numbers for smith/well trouble arrived regarding mush and magic. their extra mana has to change, but also, they total mana, or other factors (cause it's 200% boost max with all time ability. something needs to be changed, either total mana or last base last time of ability or %ability boost.)

offtopic but also with new numbers I noticed trickery failed a bit. it should have 20/40/240 right? well it seems to have like 16.25/33/something but I'll return regarding that.

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So - new mana discount numbers for mush/magic combining with well respectively smith;

15%: (111/23) seconds of rest between ability uses. ie. 27/23 sec less rest than original time of 6 sec rest.

30%: (51/13) seconds of rest between ability uses. ie 27/13 sec less rest

200%: (still) 0 seconds of rest between ability uses.

I guess it does not work to give them a mana boost of 27/13, and therefore mana pool and mana regen would have to be changed. either to a pool of (13*23*9sec=299*9=) 2691 mana where it regens 299mana per second. and 15% boost gives a 27*13=351 bonus mana and 30% gives 27*23=621 bonus mana.

or, if that looks ugly with 4 digits, multiply all by 100000 to add enough digits for nothing at all to be seen, just like hp of lv 3 elemental can't be seen at all :)

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Guest Sancdar
I guess it does not work to give them a mana boost of 27/13

Are you sure? I know you can do stuff like 1.33 regen, or bonus percents.

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1.903874605 reg/sec doesn't help since the 3 different boosts have different denominators. but if it works for a spell to give +2.0769230769230769230769230769231 bonus mana back (2 mana directly but it actually takes only 0.923etc sec to get to 3 mana) OR give +(27/13) mana (if regen would be 1mana/sec) then all problems would be solved easily.

Are you sure?

nopes, I'm not sure about much =) never worked with the editor myself.

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