Guest KaM Posted January 2, 2009 Hi every1 any advice or suggestions? I want to improve my game(I attached a replay), and I ll be glad if u guys can help. I play on garena and nickname is K_a_M, you can pm me if u want to play thx. elevhsrcm42r.w3g Go to top Share this post Link to post
Cisz Posted January 2, 2009 Hi KaM, welcome to the forums. Let's see, what have we got here. VH, SR Cm, nice mode. My impression is: You don't pay a lot of attantion to the dmg types and armors. Wave 7 - Fire healing, and you use nature - thats 50% dmg only. I think you should use super arrows instead. Wave 8 - Fire undead, and again nature. I would use super cannons here, undead should be tackled with splash, and again nature has only 50% dmg. Wave 13 - Earth. Maybe a life tower would have been better. You would have lost a bit of interest, but gained a life or two. Wave 20 - You try to catch the fire elemental with earth towers, which have splash. They do about 50% or less vs sinlge targets. Imo light towers or arrows would have been better. Wave 27 - Earth undead. You use nova here, 50% dmg. Nature cannons, or even mass nature would do better imo. Wave 31 - Fire. You try to use natures to combine with your nova, and they do only 50% dmg. I think earth would be better. Wave 34 - Dark undead. You use a quaker and a nova, how about two novas instead? (200% dmg here) Wave 35 - Nature mech. Quakers are earth splash, but I guess you need single target fire here. No proper tower is available, maybe try mass electricity. Wave 37 - Composite mech. You use tidal on two pass, and I believe it's better on long pass. But others disagree with me here. Does that make sense to you? Or even help? Go to top Share this post Link to post
Guest KaM Posted January 2, 2009 Thx Cisz for wave 7-8 building element towers then selling is kinda easier than arrows upgrade, upgrade and sell and I think tidal was in a good place I am still learning I ll come back with a better replay I hope Go to top Share this post Link to post