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Hey, I've noticed this quite a bit while testing out some of the slow builds last patch and I was curious if this is intended. If you kill a temporal creep shortly after it makes one lap and costs you one life, it warps back to right before the end and if you don't kill it, it goes through and costs you a second life. I feel like whether it's a bug or not it should be left in to punish the player for a gross misplay like that, but on the other hand perhaps the game should only allow one creep to cost one life if it makes it through? Not sure, just wanted some feedback/clarification on this point. Cheers!