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Serious Cat

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  1. Serious Cat

    Money tower

    Hi just notice that this tower is also quite unbalanced(i might be wrong). not it terms of dps, but it terms of potential dmg output within the whole map. i mean it could provide a huge amount of money, which means more towers, which is very viable on endgame. i understand that money hoarding this game's mechanic and should be a factor for strategy, but currently, this mechanic, it is very inclined with this tower, and since theres no tower that rivals this, if a player want to exploit the interest mechanic to its maximum potential, he is forced to have light fire and earth.. endgame turns out be a battle of money hoarding with this tower instead of strategical combination of towers..
  2. hi, ive just noticed that this creep ability is quite OP in endgame.. its ability is, whenever a creeps dies, all nearby creeps within medium area would be healed by 25%.. in endgame, its very normal to have at least 2 or 3 slow towers in the map, so its inevitable to have a cluster of creeps. i think their potential hp pool is quite OP, a creep could have at least 200%(most of the time even more) worth of hp given the right condition. unlike timelapse which would only revert its hp once with the amount of hp 4sec ago, it also reverts the position 4 secs ago(max revert of hp would be 99% since it cant revert it self if its dead) or undead which would only revives with 50% hp(in same place where it died).. this healing ability almost resets nearby creeps hp with huge amount instantly, and with up to potential of 29 times... thats like a creep with 1450% of hp. my suggestion is it should have a limit of times a creep could be healed, maybe around 3 times max. after that, that creep wouldnt be affected by any heal..
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