I am still getting the red "-25% speed bonus" shown.
I had a concern with temporal creeps but I did not test to see for sure what happens.
When the temporal creep goes through exit (-1 life), then my towers hit it to 25% and it warps back to behind exit and walks through again...
Does that temporal creep take 2 of my lives total?
if yes, is that intended? that would theoretically allow a temporal creep wave to take 2 times as many lives as other waves.
"current: Boss wave 2",,,"Next: boss wave 2"
and lastly, i have a suggestion/complaint for 1.2...towers that do not have a special targeting method(EG: basic nature), should prioritize the creep closest to exit. I'm not too knowledgeable about the algorithm currently used...but i have had creeps within 1 shot of death, going into my exit, be ignored by my towers. they had a good 2-3 second window to kill it, but focused instead on the next wave. I'd rather not have to micro every obvious choice target for my towers.
Patch 1.1
in General Discussion
Posted · Edited by diox8tony
I am still getting the red "-25% speed bonus" shown.
I had a concern with temporal creeps but I did not test to see for sure what happens.
When the temporal creep goes through exit (-1 life), then my towers hit it to 25% and it warps back to behind exit and walks through again...
Does that temporal creep take 2 of my lives total?
if yes, is that intended? that would theoretically allow a temporal creep wave to take 2 times as many lives as other waves.
"current: Boss wave 2",,,"Next: boss wave 2"
and lastly, i have a suggestion/complaint for 1.2...towers that do not have a special targeting method(EG: basic nature), should prioritize the creep closest to exit. I'm not too knowledgeable about the algorithm currently used...but i have had creeps within 1 shot of death, going into my exit, be ignored by my towers. they had a good 2-3 second window to kill it, but focused instead on the next wave. I'd rather not have to micro every obvious choice target for my towers.