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rockand

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  1. yeah removing rush for frogs would allow us to compare frog kills with normal mode. sounds good and pls nerv natures
  2. hi, just out of curiosity, would it be feasible to give every creep an individual score value? So your score would instantly increase when killing a creep. The score could be lowered on how long it takes you to kill it too f(deathtime - spawntime). An incremental bonus might be more complicated though e.g. if you'd kill a creep from the next wave before finishing the current wave, it would get a lower bonus. Guess this would be more resource intensive, so not sure if it is a good idea, but i would fix frogs. What do you think?
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