Alternate Tower Feature in Suggestions Posted February 25, 2016 Yeah I figured a lot of the effects would be unbalanced, might as well throw em out as you guys were also looking for alternate tower ideas. For death prophet's ultimate, I'm not sure how it would effect lag, it doesn't actually spawn units rather than projectiles that look like units. It would still probably lag a lot, idk. I think dark towers overkill is a great idea and addresses it's weakness well, while being dope late game too. I think earth towers are differentiate from fire towers as the earth towers have further range with a projectile splash attack, whereas fire towers are more limited range wise and water towers might have that bouncing effect or some variation of it... (splash kill is great idea too for either earth or nature.) If you wanted to keep light towers single target, (I forgot about the 3 splash towers, 3 single target towers) perhaps adding an effect that allows a tower to attack twice every few seconds. This could probably work well with natures or light.