Jump to content
EleTD.com

kingkingyyk3

Registered
  • Content Count

    12
  • Joined

  • Last visited

Posts posted by kingkingyyk3


  1. BUG: Draft Pick ain't working as it should.Will further test so I can explain the whole bug.But here's what I noticed so far:

    If 2 players play,and slot 2 is unocupied the draft doesn't happen at all!It reverts to normal mode in its own

    Even when players play in the right slots,we had 2 times the draft to malfunction if i as a host just click too fast after the mode selection.

    Will test more.

    edit:Typos

    As far as I tried, it is not working even in 4.3b :o


  2. Damage increase for all upgrades should be 5x damage (except for Pure/Periodic)!

    • Change Evaporate (secondary) to 60/300/1500 damage and double that for primary
    • Change Contamination to 360/1800/9000 damage
    • Make Napalm buff (Flamethrower/Flamespewer) last forever instead of 15 seconds
    • Change Disenchant back to 10%/30%...it should be equal to other support triples

    Why did you rename all the towers? Can you rename them back? They should be different from StarCraft 2 because WarCraft 3 has a different theme. Also keep in mind that level one of a tower has hotkey = first letter of name (F = fire etc.).

    All done.

    "Support towers boost rebalanced to 30%/60%/90%"

    Although I haven't gotten the chance to test this version out myself, that reeeaaally should drop for the level 1 and 2 versions. It's less a matter of elements required versus what combining the total possible number of support buffs you can pull. So with 5-element, you could do Well Level 2 and Forge Level 2 along with 4 level 2 triple support towers, which includes 2 damage amplification towers. That's 1.6 * 1.6 for your towers (2.56x stronger) and 70% damage amplification increase for the creeps, not to mention the slow which'll drop creeps to half speed (1 * 0.7 * 0.7).

    For this reason, the Level 1 and 2 buffs for Well/Forge/Trickery in the SC2 version are much lower, namely 15%/30%, with Level 3 actually being super good at 90%.

    That was a typo. :P

    Beta 15 is up!


  3. I think it will be better if the bug reporting is placed in seperated thread. ;)

    Posting format :

    - Version

    - Number Of Players

    - Time of happening (Minutes)

    - Problem

    To prevent duplicated bug reporting, refer to here before you post. Thanks.

    Beta 14 Bugs :

    • Multiboard doesnt show the right classifications on CHAOS mode (Fixed in Beta 15)
    • Death Tower always shows 500 HUD everytime (Fixed in Beta 15)

    Beta 15 Bugs :

    • Multiple clones of single tower (Fixed in Beta 16)
    • Element level got upgraded once the boss is leaked. (Fixed in Beta 16)
    • Boss doesn't being removed after the player lose. (Fixed in Beta 16)
    • Race Elimination is not working. (Fixed in Beta 17)

    Beta 16 (Transition Version)

    Beta 17 Bugs :

    • Waiting to be submitted.

  4. Since Warcraft 3 version is abandoned for a long time, I decided to improve it.

    I would like to ask some of you to try out this map as beta tester, so that the bugs can be fixed.

    I might stop the development at v5.2 (sub versions are included), as I will be quite busy on dealing with university application soon. ;)

    As requested :

    Since you all know what Element TD is about, I just omit those gameplay stuffs.

    Changelog (Up to Beta 17) :

    Tower Improvements :

    • Reverted changes of Mushroom (and upgrades) tower from 4.3

      • Spore Cloud
      • Send out a missle that will be spread into several missles, dealing AOE damage.
      • Damage : 300/1500/7500
    • Reverted changes of Poison (and upgrades) tower from 4.3

      • Contamination
      • Send out an arc of poison that deals AOE damage.
      • Damage : 360/1800/9000
    • Reworked Dishenchant (Level 1 - Amplify 10% damage, Level 2 - Amplify 30% damage)
    • Napalm Level 2 now works identically with Starcraft II version.
    • Napalm lasts infinitely. (Until the unit dies)
    • Support towers boost rebalanced to 15%/30%/90%
    • Rebalanced Conjure Lightning

      • Renamed to Cast Lightning.
      • Damage : 288/1440/7200
      • Damage amplication each bounce : 20%
      • Note : Total damage done is similar Conjure Lightning.
    • Rebalanced Pulverize :

      • Chance : 50% (from 33%)
      • Damage : 2000/10000 (from 3000/15000)
    • Rebalanced Arbitrage (33%/66%)
    • Rebalanced Evaporate's primary damage to 120/600/3000, secondary damage to 60/300/1500
    • Disabled casting of Conjure, Spring Forward and Fire Up on Cannon/Arrow tower.

    Abilities Interface :

    • Icon updated :

      • Cast Lightning
      • Afterlife
      • Impact
      • Magic
    • Smoothen Erupt animation.
    • Smoothen Orbit animation.
    • Added fading for Cast Lightning's lightnings.
    • Made the following into passive skills.

      • Explode
      • Gaia's Wraith
      • Maledict

    Gameplay :

    • Improved codes by a lot for performance purpose.
    • Added tower selling gold message.
    • Added intro scrolling text.
    • Added latency checking to multiboard.
    • Mode selection dialog will be shown to host instead of Player 1.
    • Removed Interest Upgrade.

    Requires Extra Testing

    • Oblivion/Necromancy Tower

    Any bug? Report here : https://forums.eletd.com/index.php?showtopic=3390

    Note to Developers : To compile this map, please use NewGen 5d + Vexorian's Jasshelper 0.A.2.B. You may find some cheats in the map, those are for bug hunting purpose. Only users with name in the list will be able to access the cheats.

    Element TD 5.2 B14.w3x

    Element TD 5.2 B15.w3x

    Element TD 5.2 B16.w3x

    Element TD 5.2 B17.w3x

×
×
  • Create New...