kingkingyyk3
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Posts posted by kingkingyyk3
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No feedback?
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Ok, figured out why Race Mode board didn't show out. How silly me for not initialising integer variable. Beta 17 (hotfix!)
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Thanks for the enthusiastic replies. I start the work now.
Bugs were fixed. Still discovering Race Elimination bug.
Beta 16 is up.
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BUG: Draft Pick ain't working as it should.Will further test so I can explain the whole bug.But here's what I noticed so far:If 2 players play,and slot 2 is unocupied the draft doesn't happen at all!It reverts to normal mode in its own
Even when players play in the right slots,we had 2 times the draft to malfunction if i as a host just click too fast after the mode selection.
Will test more.
edit:Typos
As far as I tried, it is not working even in 4.3b
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Wow, finally. Will try to fix the bug.
For suggestions, I would like Karawasa to comment on them. I'm not really good on balancing.
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Not even a single bug? -
Damage increase for all upgrades should be 5x damage (except for Pure/Periodic)!- Change Evaporate (secondary) to 60/300/1500 damage and double that for primary
- Change Contamination to 360/1800/9000 damage
- Make Napalm buff (Flamethrower/Flamespewer) last forever instead of 15 seconds
- Change Disenchant back to 10%/30%...it should be equal to other support triples
Why did you rename all the towers? Can you rename them back? They should be different from StarCraft 2 because WarCraft 3 has a different theme. Also keep in mind that level one of a tower has hotkey = first letter of name (F = fire etc.).
All done.
"Support towers boost rebalanced to 30%/60%/90%"Although I haven't gotten the chance to test this version out myself, that reeeaaally should drop for the level 1 and 2 versions. It's less a matter of elements required versus what combining the total possible number of support buffs you can pull. So with 5-element, you could do Well Level 2 and Forge Level 2 along with 4 level 2 triple support towers, which includes 2 damage amplification towers. That's 1.6 * 1.6 for your towers (2.56x stronger) and 70% damage amplification increase for the creeps, not to mention the slow which'll drop creeps to half speed (1 * 0.7 * 0.7).
For this reason, the Level 1 and 2 buffs for Well/Forge/Trickery in the SC2 version are much lower, namely 15%/30%, with Level 3 actually being super good at 90%.
That was a typo.
Beta 15 is up!
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Note that some people are using FB to give feedback.Yeah, I'm aware of it. Thanks for reminding.
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I'm glad to see that you are working on the WC3 version. What is a good way for beta testers to contact you? Can you post a complete changelog here for people to see?Updated main post as requested.
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I think it will be better if the bug reporting is placed in seperated thread.
Posting format :
- Version
- Number Of Players
- Time of happening (Minutes)
- Problem
To prevent duplicated bug reporting, refer to here before you post. Thanks.
Beta 14 Bugs :
- Multiboard doesnt show the right classifications on CHAOS mode (Fixed in Beta 15)
- Death Tower always shows 500 HUD everytime (Fixed in Beta 15)
Beta 15 Bugs :
- Multiple clones of single tower (Fixed in Beta 16)
- Element level got upgraded once the boss is leaked. (Fixed in Beta 16)
- Boss doesn't being removed after the player lose. (Fixed in Beta 16)
- Race Elimination is not working. (Fixed in Beta 17)
Beta 16 (Transition Version)
Beta 17 Bugs :
- Waiting to be submitted.
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Since Warcraft 3 version is abandoned for a long time, I decided to improve it.
I would like to ask some of you to try out this map as beta tester, so that the bugs can be fixed.
I might stop the development at v5.2 (sub versions are included), as I will be quite busy on dealing with university application soon.
As requested :
Since you all know what Element TD is about, I just omit those gameplay stuffs.
Changelog (Up to Beta 17) :
Tower Improvements :
- Reverted changes of Mushroom (and upgrades) tower from 4.3
- Spore Cloud
- Send out a missle that will be spread into several missles, dealing AOE damage.
- Damage : 300/1500/7500
- Reverted changes of Poison (and upgrades) tower from 4.3
- Contamination
- Send out an arc of poison that deals AOE damage.
- Damage : 360/1800/9000
- Reworked Dishenchant (Level 1 - Amplify 10% damage, Level 2 - Amplify 30% damage)
- Napalm Level 2 now works identically with Starcraft II version.
- Napalm lasts infinitely. (Until the unit dies)
- Support towers boost rebalanced to 15%/30%/90%
- Rebalanced Conjure Lightning
- Renamed to Cast Lightning.
- Damage : 288/1440/7200
- Damage amplication each bounce : 20%
- Note : Total damage done is similar Conjure Lightning.
- Rebalanced Pulverize :
- Chance : 50% (from 33%)
- Damage : 2000/10000 (from 3000/15000)
- Rebalanced Arbitrage (33%/66%)
- Rebalanced Evaporate's primary damage to 120/600/3000, secondary damage to 60/300/1500
- Disabled casting of Conjure, Spring Forward and Fire Up on Cannon/Arrow tower.
Abilities Interface :
- Icon updated :
- Cast Lightning
- Afterlife
- Impact
- Magic
- Smoothen Erupt animation.
- Smoothen Orbit animation.
- Added fading for Cast Lightning's lightnings.
- Made the following into passive skills.
- Explode
- Gaia's Wraith
- Maledict
Gameplay :
- Improved codes by a lot for performance purpose.
- Added tower selling gold message.
- Added intro scrolling text.
- Added latency checking to multiboard.
- Mode selection dialog will be shown to host instead of Player 1.
- Removed Interest Upgrade.
Requires Extra Testing
- Oblivion/Necromancy Tower
Any bug? Report here : https://forums.eletd.com/index.php?showtopic=3390
Note to Developers : To compile this map, please use NewGen 5d + Vexorian's Jasshelper 0.A.2.B. You may find some cheats in the map, those are for bug hunting purpose. Only users with name in the list will be able to access the cheats.
- Reverted changes of Mushroom (and upgrades) tower from 4.3
Element TD Non-Official (Requiring Beta Testers)
in StarCraft 2
Posted
Thanks for being so active.