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SandroSwordfire

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  1. If you just increase its damages, it will be able to kill creeps itslef and will become a simple AoE tower with "sometimes" a bonus AoE damage, and it makes me think about the Quake tower, with a lower power versus single target... I think this tower is a support, and its effect is really meant to make chain explosions. Maybe you could reduce its attack speed to 0.33 and damage to 70~75(maybe a bit less), let the napalm at 40 damage/stack, and increase the AoE (tower and napalm effect). I know its a large rework, but i think it could make this tower much more interesting. it will deal less damage on hit, but place much more napalm effect, making it more significant.
  2. the first time i tried it the monsters recovered life over time with the napalm effect. When i tried this afternoon, the monsters under napalm effect were not recovering life over time, so i thought it was a bug, but its the same without napalm. One was in mazing mode, the second was not. Sorry, i was used to WC3 version, didnt know they recover life in mazing mode
  3. hm I tried the flamethrower tower, the napalm effect prevent monsters from resplenishing life over time, but it deals no damage.
  4. Hi ! I tried the napalm effect in a game, and it deals no damage. I tried it with the flamethrower, flamespewer and hero skill : the monsters get the effect, but they dont get any damage. I tried in mazing mode, and I looked them run far from my towers with the napalm, no damage. Am i the only one ?
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