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CeeAy

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Posts posted by CeeAy


  1. I'm not trying to discourage you at all, but would be better if you saved the replay and upload it :/

    That aside, do you know what triggers this "bug"?

    The game going into Race mode gets the above screenshot. Last time I actually got that mode, I didn't notice if there was still periodic income, but all status/timer screens of the main scoreboard were pretty useless.

    Nothing from me about the 'All Random' bit though because generally all my games end up 'All Pick' then most of the game does -random, which really confuses me.


  2. Either my XP intimidated them or I had a solid early maze defense that wouldn't give much income so they ignored me mostly. I got massed only once, but ended up winning without being majorly offensive. The last two swarmed each other and both got eliminated while I was building more defense before sending Fruit.

    EleWars _win by watching_.SC2Replay


  3. Might have been discussed at one point, but what about making them Energy based from the Builder? You can adjust energy pool based on the player's level and set the spells/abilities to consume such instead of minerals.

  4. Problem with adding this as a new type is that we are already kind of "full" when it comes to special creeps. As for replacing Undead, that is a possibility. I'd be curious to hear what others think.

    Cloaking creeps? Similar to Fast/Mech, they use their ability every few seconds for a bit. Can be just as devastating as Mech types if they can't even be hurt by AoE, but at that point I'd change the suggestion to having Cloaking be a random ability added to a wave of creeps on top of what they can already do. Something like every 13 waves so it only occurs 4 times in a game and never ends up being a boss wave.


  5. So in your opinion, doing a six element run for a Periodic tower build is against the spirit of the game come wave 36.

    We start out neutral with the option to get a devastating neutral tower halfway through. I was just suggesting filling out the in-between. Make them innately weaker so they do less AND suffer from the creep's damage reduction. So while 'normalized' damage is being dealt, more towers are needed to do what an elemental build can.


  6. Yufina and I against two random people. I admit it wasn't fair to start, but when crazy refused to help his teammate, it was just overkill.

    Me: FWN for Celerity w/ Fountain

    Yufina: DFE for misc. towers + Forge

    We ended at ~350 points each at the end. Could have been better had I done a build that was more for Fruit.

    EleTD _ Classic 2v2.SC2Replay


  7. ---If a tower kills a creep in a team-mate's area, the bounty is split between the owner of the tower and the player the creep spawned in.

    I see a really strong strategy being to swap mazes right at the start with your teammate so you both are always getting some income throughout a game. Might be a good one to do with a Vet teamed with a new player, so they won't get too easily overwhelmed.

    Also, how would it be figured (say 4v4) if a player drops? It would be an odd amount of creeps to split among the remaining 3 people and if it ends up being 4v1, that last person is getting 4x the creeps as usual?

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