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Aranneas

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Posts posted by Aranneas


  1. I have seen this occur with things like Light towers on the 4 position - they will occasionally shoot the walkway to the left of them. I'm guessing you've found some way to differentiate the creeps to each player, though, because it's the proper 'owner' that gets minerals for the kill, not the killer.


  2. That sounds like fun, very nice idea.

    But if one player starts to leak he will not get any minerals while the others gets a better defence. So that player will never get out of his "leaking loop". Maybe it would be more simple if everyon just recieved minerals.

    Doable. But may lead to 'let's all leak just a bit each round' pacts. Which may not be a bad thing if the game evolves its own diplomacy.


  3. Very hard on multiplayer is a grind right now. That's just a fact. I only survive maybe 1 of 8 or 9 games (but I'm playing almost exclusively random, so take from that what you will). I'll post some replays of my better games when I feel like it; who knows, might learn something myself.


  4. I would like to keep it as some sort of single target finisher because that's the role it was initially meant for and there are few good choices for this outside of light ATM. I propose the following:

    Ebb

    Each hit reduces the target's movement speed by 5/15%. This ability stacks up to 5 times.

    sort of a 'finisher support' for your final pass, and makes getting it early an excellent choice for easier boss killing

    a finisher, eh. hmmm

    what does 5/15% mean?

    1/3 of a percent stacking 5 times so 5/3 percent slowing? i can't imagine this is what you meant.

    Tower has two levels. I thought it was fairly simple pointing to the convention of writing first level first and second level second. My bad. I should have clarified.

    queston:

    why do we want it to be a finisher? do u guys think about the elemental combinations and what other towers go with other towers for a certain combination?

    cause according to dg, it seems like a certain combination totally out does other combos. i dont exactly feel the towers are distributed as such either.

    like if you go NW, you can get this tower, celerity tower, ephemeral tower, and torrent tower. 3 of those are all single targeting towers. doesnt' seem very distributed to me. Having yet another single target tower for going NW is really beating the dead horse 3 times over. It's nice that certain elements have certain themes, mechanics-wise, but too much of that just leads to avoiding certain element combos altogether. i'd like to see at least one of these three NW towers turn into something interesting, less redundant, and with better distribution of tower types for going differnet elements.

    Alright, this is good thinking. I was thinking of 'how do I make this tower do what it already does, but better and cooler'. Gonna go back to the drawing board.

    EDIT: New idea.

    Flooding/Drowning Tower

    Damage 350/1850 (est.)

    Speed 0.66 (est.)

    Range 10

    AOE: 2.25/4.5

    Rising Tide

    Creeps hit directly leave a trail which lasts for 3 seconds. Creeps on the trail are slowed by 5/15% and receive 5/15% of their maximum health as damage over 3 seconds.

    numbers rough but you get the idea


  5. King of the Hill Mode

    - Static wave timer. Something in the neighbourhood of 40 seconds.

    - The first player to finish each wave is crowned 'King of the Hill' and receives double interest until the title is taken from them.

    - While not the King, you receive an extra life each round.

    - Play continues until one player remains. That player achieves victory.


  6. Showdown Mode (name suggestions accepted)

    - You don't receive any bounty for killing creeps.

    - Interest works as usual.

    - Whenever a player leaks a creep, each other player is granted a mineral bonus equal to eight times its regular bounty.

    - Whenever a player loses his or her last life, each other player is granted a bonus of four minerals for each wave completed thus far.

    - Optionally, the starting number of lives may be increased from the norm by some amount.

    - Play to last one standing.


  7. I would like to keep it as some sort of single target finisher because that's the role it was initially meant for and there are few good choices for this outside of light ATM. I propose the following:

    Ebb

    Each hit reduces the target's movement speed by 5/15%. This ability stacks up to 5 times.

    sort of a 'finisher support' for your final pass, and makes getting it early an excellent choice for easier boss killing


  8. Is it a difficulty spike? Yes. But then so is level 10.

    I personally feel that this is the first proper 'wake-up call' in the game, where you can't just sell all your towers right before the wave and hope for the best during. I don't think that's something that needs to go.


  9. Because he likes balanced games?

    As long as it is the go-to tower for damage it's going to get nerfed until something else is at least close to being as usable as it is. His only other option is to buff every single other damage tower in the game.


  10. Fail typo made this seem a lot worse than it is. But it's still a legitimate situation.

    Well I mean I consider single player to be similar to single player in SCBW. Where you can use cheats and stuff vs comps to either test builds or just have fun. As far as I'm concerned if this strategy breaks down in the face of an additional player, then the situation is limited and under control.

    Maybe this works for you but I would very much enjoy having a 'fixed' single player mode as opposed to a 'broken' one. Particularly since the only competitions we've had so far have been based around single player. For now I'm just staying away from double interest, playing multiplayer and random.

    Alternate suggestion: Single player interest period should be fixed to 20 seconds; however, subtract 1 second for each additional player. That would make 7 player interest compound in 14 and 8 player compound in 13. Could be an interesting experiment to increase the impact of interest on these games, where it's currently almost non-existent.

    i dont think single player is broken, as this is not a single player game and if your looking to exploit it you'll find a way. Personally when i was playing and the other people in my game died i got to level 50 or so with 50 lives. i killed all but one creep,sold all my towers and let him run through the maze until i had 10 lives left. by the time he did that i more than quadrupled my total cash with little to no interest upgrades, i was playing on random.

    And if you were to submit your replay for any sort of competition it would be disqualified on account of blatant interest farming.

    Double interest is considered a legitimate strategy. So is sell and rebuild. Combining two legitimate strategies should not result in something that's considered an 'exploit'. Single player competitions would have to be balanced around the double interest build if we were to keep it like this and there is little to no strategy in this game when there's no concept of cost efficiency. It's no longer about who makes better tower choices, better placement choices, or discovers the better combination; it's about who has best perfected the strategy of cheesing. That's not a competition I'm interested in watching, or even participating in.

    Besides that is the fact that this is a single player game. It is also a multiplayer game. It's not one to the exclusion of the other. Both experiences are worthwhile, both games are enjoyable. Why would you leave the balance of one side of the game a complete mess when you don't need to?


  11. Looking forward to the next patch, then.

    But for reference, blatant lies should be reserved for the game manual. You can always claim it got printed early.


  12. Title. Fire up a very short game and stick one on top of the other. You'll get two 'particle field' tooltips on your creeps, one for each.

    Is this intentional? Do any of the other debuffs work this way?

    I'm going to go test a few, see what happens.

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