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WindStrike

Patch 1.11

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Courtesies of GotD, although this patch doesn't quite include everything I was trying to get in, we're releasing a patch now while the game's got some popularity back for it. Have a massive changelog!

  • General
    • As of a little while ago, we now have an iOS version! Check it out here.
    • Tier 3 Triple Element Towers have been added! They don't have cosmetic changes yet, but this should vastly increase the number of viable builds in the game. They all cost a total of 10000 Gold and have roughly 3 times the damage of the previous upgrade. A few are a little higher due to not scaling well into the endgame.
      • Just an FYI, combined with 12th Element Pick, this feature is super IMBA. Enjoy it while it lasts, cause in a week or two when we drop another patch, the 12th Element Pick will be getting removed from the game, as there is literally no way to balance having both of these features in the game.
    • Endspeed Score Bonus increased partially back to what it used to be.
      • Classic: Increased multiplier from 1 to 1.25
      • Express: Increased multiplier from 0.5 to 0.75
    • Short Mode starting gold increased from 1750 to 2000
    • Re-pinned and updated DPS/Gold Values thread
  • Towers
    • Basic
      • Arrow damage increased from 30 / 90 to 35 / 105
      • Cannon damage increased from 35 / 105 to 45 / 135
      • Periodic damage increased from 30000 / 36000
    • Single Element
      • Fire ability damage per second increased from 8 / 56 / 400 / 4000 to 10 / 70 / 490 / 4900
      • Water damage increased from 60 / 420 / 3000 / 30000 to 65 / 455 / 3200 / 32000. Pure Water AoE increased from 200 to 250.
      • Nature damage increased from 64 / 450 / 3100 / 31000 to 70 / 490 / 3400 / 34000
      • Dark damage increased from 330 / 2300 / 16200 / 162000 to 350 / 2450 / 17200 / 172000
    • Dual Element
      • Ice has a temporary rework. Expect an overhaul next patch.
        • Range reduced from 900 to 550
        • AoE at all points increased to 450
        • Projectile Speed increased from 900 to 1000
        • Damage increased from 180 / 900 / 4500 to 360 / 1800 / 9000
      • Atom range increased from 700 to 900. Max stack count reduced from 13 to 11
      • Poison ability AoE increased from 400/800 to 450/900
      • Magic damage decreased from 700 / 3500 / 17500 to 350 / 1750 / 8750. However, attack speed altered from 0.66 to 0.31, and projectile speed increased from 2500 to 3000
      • Vapor damage & ability damage increased from 30 / 150 / 750 to 60 / 300 / 1500. Range reduced from 700 to 550, and secondary shockwave AoE reduced from 350 to 275
      • Flame damage increased from 50 / 250 / 1250 to 300 / 1500 / 7500. Ability damage increased from 50 / 250 / 1250 to 60 / 300 / 1500
      • Life reworked!
        • You now gain lives back from kills! However, it's capped at 75 lives (150 in co-op).
        • Damage bonus is now granted when you're at 50 lives or less (100 or less in co-op).
        • Damage reduced from 500 / 2500 / 12500 to 420 / 2100 / 10500
        • Damage bonus increased from 30% to 50%
      • Moss damage increased from 170 / 850 / 4250 to 180 / 900 / 4500
      • Gunpowder damage & ability damage increased from 40 / 200 / 1000 to 50 / 250 / 1250
      • Geyser is no longer RNG-based!
        • Effect now procs every 3 attacks.
        • Damage & ability damage increased from 450 / 2250 / 11250 to 800 / 4000 / 20000
        • Tooltip is currently off, it'll be fixed next patch.
    • Triple Element
      • Nova range increased from 700 to 900. Tier 3 deals 4500 damage and causes a 70% slow.
      • Hail Tier 3 deals 12000 damage and has 1750 range.
      • Laser damage increased from 5500 / 27500 to 6000 / 30000. Tier 3 deals 90000 damage.
      • Jinx Tier 3 deals 52500 damage and its curse deals 40% extra damage per tick.
      • Runic Tier 3 deals 20000 damage.
      • Obliteration Tier 3 deals 26000 damage.
      • Windstorm damage per second increased from 450 / 2250 to 600 / 3000. AoE reduced from 600 to 450. Tier 3 deals 9000 damage per second and causes a 70% slow.
      • Polar Tier 3 deals 27000 damage and temporarily removes 55% of the target's health.
      • Flooding Tier 3 deals 3600 damage per second.
      • Tidal damage increased from 500 / 2500 to 600 / 3000. Damage increase per attack increased from 35 / 175 to 45 / 225. Tier 3 deals 9000 damage and gains 675 damage per attack.
      • Haste damage decreased from 1800 / 9000 to 1600 / 8000. Tier 3 deals 24000 damage.
      • Corrosion Tier 3 deals 1650 damage per second and causes a 100% damage amp.
      • Flamethrower damage decreased from 500 / 2500 to 360 / 1800. Napalm damage increased from 100 / 500 to 240 / 1200. Tier 3 deals 6000 damage and 3600 Napalm damage.
      • Roots Tier 3 deals 1500 damage per second and causes a 70% slow.
      • Incantation base damage amp increased from 5% / 15% to 7% / 21%. Tier 3 deals 8250 damage and has a base damage amp of 60% and a max damage amp of 110%.
      • Impulse damage reduced from 4400 / 22000 to 4000 / 20000. Tier 3 deals 60000 damage and has 1750 range.
      • Ephemeral damage increased from 1800 / 9000 to 2000 / 10000. Tier 3 deals 33000 damage.
      • Muck Tier 3 deals 15000 damage and causes a 70% slow.
      • Gold damage increased from 5000 / 25000 to 6000 / 30000. Bounty bonus reduced from 35% / 50% to 35%. Tier 3 deals 100000 damage and has a bounty bonus of 35%.
      • Quake is no longer RNG-based!
        • Effect now procs every 5 attacks.
        • Range decreased from 700 to 550
        • Damage increased from 1500 / 7500 to 1800 / 9000. Tier 3 deals 27000 damage.
        • Ability damage increased from 600 / 3000 to 1800 / 9000. Tier 3 deals 27000 damage.
        • Tooltip is currently off, it'll be fixed next patch.

 

Patch is live!

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