Twilice Posted September 6, 2009 Their graphix needs to be upped alot... Vapor still looks like the old vapor, aka booring. Mushroom looks well, a bit odd. And it really appears that the "orb" is teleporting really strange. And imo shards should be equally time distributed. Not dependant on range to target. (and increase number of shards) Also should it really be 1500 range? Nature got no "real" short range pure damage tower maybe exept for impetus, but both impetus and flesh golem are single target and best used to catch leaks and bosses, and are in need of propper micro. What if mushroom was 700 or 900 range instead? The "orb" wouldn't have to look like it teleport really strange. Go to top Share this post Link to post