Guest GoSu.SpeeD Posted November 28, 2008 This is a simple program i made, in conjunction with the "Qigong Training" tool, i had to first get the co-ordinates of the buttons in-game, for which i made this, when you have this program running, it will print the current XY co-ordinates of your cursor, when you press CTRL + E, shown in the screenshot below: #include <windows.h> #include "keybd.h" POINT pos; int x; int y; int main() { while(1) { sleep(20);/* wait 20ms between each loop we do this to reduce computer stress */ // if the user presses CTRL + E if (GetAsyncKeyState(CTRL) &0x8000 && GetAsyncKeyState(E) &0x8000) { GetCursorPos(&pos); // get current cursor position, store it our point structure "pos" x = pos.x; // retrieve the x co-ordinate from "pos", place it in the int variable "x" y = pos.y; // retrieve the y co-ordinate from "pos" place it in the int variable "y" printf("X: %d Y: %d\n", x, y); // print the contents of "x" and "y" which is our co-ordinates :) sleep(1000); // wait 1 second } } getchar(); // Pause return 0; // exit } the "keybd" header file can be found in my cursor movement post: viewtopic.php?f=10&t=1259 Go to top Share this post Link to post