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Svalin

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  1. Thanks for your reply, Earth is weak against nature and I think fire was good v nature, so I thought after the haste ill just get pure fire towers... didnt really have a plan The Polar (or Glacial) is nice. Maybe switch the quake towers for Tsunami's... (Im not sure if they are quite as good, the tooltip does suggest it).. Then you can get either the 120%haste or the Glacial in the end $>$>w1>l1>n1>w2>l2>n2>e1>e2 (=Glacial) $>$>w1>l1>n1>w2>l2>n2>w3>n3 (=Fountain) According to tooltip Tsunami's do 10000 damage in 10 AoE every 3.1 second, which means every ~1.4s with fountain. (If you have to manually trigger it it could suck though. Not sure how good the autocasting on this is.) You get torrent and spring pretty early, which seems like a good combo on paper. Then again this is all theory Ill try it when I have more time.
  2. Hey all, First of, thanks for making this map. By far the most awesome tower defense map around (maybe even better then skibi's in wc3 ) Tried playing around in multiplayer bit today and after various attempts I found a nice strategy (58 fruit on normal, but my execution sucks)... maybe someone found out about it before me though The element order: Interest, Interest, E1, F1, N1, W1, E2, F2, N2, W2, F3 Tower order: Grenade towers (Sell these at interest points) > Quake + Forge + Well (Upgrade these) > Pure Fire It is very important that you place the Quake towers in the middle of the Map where the mobs walk around them in a circle. This gives them HUGE AoE Try it out... it looked awesome EDIT: Build haste towers (fire) to kill of watertypes that survive the quakes
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