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sherman555

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Everything posted by sherman555

  1. Almost forgot a couple more items: (Beta 21) Thanks for keeping the golems from growing... it was a nice idea, but more often then not the graphics of the giant golems just got in the way. The new "Radius" tower is a nice idea. I haven't played with them too much, but the concept of adjusting its range is a great idea. Some of the older towers, like the Tidal and Quark towers, require too much baby sitting to be used very often. So the radius tower, with its adjustibility and "forget about it" feature is a nice balance of control and effectiviness.
  2. sherman555

    b21 stuff

    Playing the Beta 21 version for about a week now... PROS: A lot of effort has been given to rebalance the towers. Map graphics have been improved. Still feels alot like the older TD map, the original game has not been lost. New range command is awesome. CONS: The tower building area is "harder" to see and use. This isn't such a big issue for players that have been playing for awhile. However, newer players might find the building path hard to use. Specifically some of the trees will hide towers from your view. (Less could be more.) The older map had better color seperation, whereas the newer map has the tower path and mob path blend together almost too well. We have seen it several times that the "ronalds" will get bunched up at the exit portal. We are not sure why and it has occurred with many different tower types. We have also noticed that some ronalds will turn around after reaching the exit portal. Observations and/or suggestions: Money seems to be easier to obtain in the Beta 21 version of the map. Before you really had to work at getting enough money to just build whatever you wanted in the last couple of rounds. Now you can have more than enough gold around level 50 with just 2 Interest upgrades. Adding a RANGE button to the user interface might be nice. Instead of having to type -range XXX on the selected tower to find its range, how about setting the command to "grab" the selected tower's range and by typing -range or hitting a "range" button the range ring would appear around that tower. Fog of War - I have thought about this feature for awhile, but adding a FOW feature might be nice in keeping the prying eyes of competition from copying your strategy. This feature might be best used or selected at the beginning of the game via the host computer. Great job... thanks.
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