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Charles Lloyd

Darkness Tower

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I noticed that this tower does not do exactly what it says in its ability description.

 

If it kills the creep, the next creep is also killed, no matter what the HP value is.

 

Example. Level 1 Darkness Tower has a damage of 330. If that creep has 200 hp and is killed instantly by this tower, the next creep is also killed, instead of getting a damage of 130 (330 - 200 = 130). And if the creep has only 50 HP out of 200, it is killed. But the damage that is transferred to the next creep is also 50, not 280.

 

I hope you get my explanation XD

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I think way it works now, limits the "bouncing" effect, and I assume it's intentional.

 

Let's say Dark Tower deals 1000 damage.

Creep 1 has 500 HP.

Creep 2 has 250 HP.

 

- Dark Tower hits Creep 1 (500 - 1000) 500 leftover damage.

- Creep 1 dies and "bounces" 500 damage to Creep 2 (250 - 500) 250 leftover damage.

- Now there is 250 damage ready to be "bounced" but instead of calculating it (250 - 500) it is (250 - 250). Outcome is same, but it limits Dark Tower having insane "bouncing" kill-chain effect.

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Darkness Tower Level 1 Damage: 330

 

First Situation:

 

Creep 1: 200 HP

Creep 2: 200 HP

 

Darkness Tower hits Creep 1. (330 - 200 = 130). So there should be 130 leftover damage going to Creep 2.

 

But instead of damaging it by 130, this tower also kills Creep 2. By the way I understood the description of this tower, there should be 70 HP left on Creep 2 because 200 - 130 (leftover damage) = 70.

 

Damage on Creep 1: 200

Damage on Creep 2: Still 200

 

Second Situation:

 

Creep 1: 50 HP

Creep 2: 200 HP

 

Darkness Tower hits Creep 1. (330 - 50 = 280). So there should be 280 damage going to Creep 2.

 

But instead of killing Creep 2, it only damages it as same as how it damages Creep 1.

 

Damage on Creep 1: 50

Damage on Creep 2: Still 50

 

Summary:

 

Creep 1 and Creep 2 gets the same damage after all.

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