Jump to content
EleTD.com
Sign in to follow this  
WindStrike

LV3 Forge, Well and Trickery are too strong

Recommended Posts

Currently, the 4-element build is easily the strongest. While it may be harder to get to as a result of the level 3's involved, the reason it's so awesome is because of the Level 3 Support Dual Towers, ala Factory, Fountain and Deceit. The ones prior to it are fine (and possibly slightly underpowered), but 120% boosts (or having 9 towers for the cost of 4) are simply too powerful. 5-element builds do well, and there's nothing wrong with them. It's just that any 4-element build that uses either Factory, Fountain or Deceit is almost guaranteed to beat it out. I'm not saying drop it by a huge percentage, but for now, what if they were to just drop to doubling the output of nearby towers? (100% or 8 towers at the cost of 4) And if that feels too powerful still, then maybe a drop to 90% boost. Though any lower than that might not make it worth it.

Share this post


Link to post

This is an interesting topic. Once upon a time a guru named Cisz proposed 400% support (with a different tower balance model). Let's look at it another way;

The assumption is that triple supports are fine.

3 elements get you 10%, 6 get you 30% for triple. 4 elements get you 30%, 6 get you 120% for dual.

The triple offers three duals, none of which can be support. That is variety in damage. The dual offers nothing else. It would take 2 more elements, for a total of 8, for the dual to have the same damage options as the triple.

That means 2 elements is roughly worth 90%. That could be a bit high.

Discuss.

Share this post


Link to post

Basically, after the nerf to output. the 3 buff towers run like this.

Forge 90%

well 90%

clone 100%

the best builds for just buffs so far on paper are

D3L3+F2E2+W1

D3L3+F2E2+N1

D3L3+W2N2+f1

D3L3+W2N2+e1

Numbers clone:

((100+100%)+30%)+10%= 286 +10%slow

none clone:

((100+90%)+30%)+10%= 271 +10% slow

Share this post


Link to post

Actually, nerfing to 90% and 60 seconds makes it equal.

120% * 0.75 = 90%

80 * 0.75 = 60

Trickery was always a little ahead of Forge/Well to start with. Personally, I think that's fair, because in the Fruit game, Trickery gives you a lot more towers with decent damage. This is going to give a good damage spread, but not necessarily single-target as it's harder for a mass number of towers spread out over an area (especially ones that need certain positions) to focus fire something down. Meanwhile, Well/Forge provide more firepower to the base number of towers, allowing them to focus fire things down more, which in my opinion is more important. Granted, the level 1 and 2 Trickery Towers are quite a bit more powerful, as it's a temporary "double damage" that you may need (cough, random, lol), but it's not really a problem, as there are plenty more ways to take out the earlier rounds.

Share this post


Link to post

Clone tower casts clone every 15s

The clone lasts 60s

The clone cool down debuff is 60s.

60/15 = 4

4 starting towers + 4 clone = 8

clone = 100% bonus

well = 90% bonus

forge = 90% bonus

Share this post


Link to post

Annnnd where was it before?

80/15 = 5.3333

5.3333 clone + 4 starting = 9.3333 towers, which is what it was originally

aka

5.3333 / 4 = 1.33 = 133%

Forge/Well Level 3 = 120%

Trickery Level 3 was the equivalent of a 133% boost when Forge/Well Level 3 were 120%. All of them were nerfed to 75% of what they were.

1.33 * 0.75 = 1.00 = 100% (60 second clones)

1.20 * 0.75 = 0.90 = 90%

Point is, Trickery was always slightly more, and while it's statistically higher, it results in a larger spread of damage across many targets rather than focus firing. Not saying Trickery can't, but Forge/Well are better suited to focus firing, which is better off in the fruit round. That's why Trickery was (and still is) 10% stronger.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...