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Yuffina

Tsunami

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This tower is amazing if u get it super early it can basically push you solo to lvl 40 but.. after lvl 50 this tower does like no damage to the mobs.

Can the charge be changed to something more powerful?

Per charge deal % of current hp to all targets in area.

2.5*(charge/10)=% (25% at 100 charge)

This is just a starting idea but it would be really helpful.

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Get Level 3 Well with it. Total slaughter.

I kind of put this on a level similar to celerity - late game, like in fruit round, it's not that great. However, you can sit for so long on just a handful of them up to 50 (literally just two of them + level 3 well), and that's without any slowing/damage amp debuffs. 51+, you'll need to grab more (at which point you can start setting them to autocast), but the fact that you're able to sit on so little prior to gives you a huge gold advantage.

It really does eventually do not so much damage; keep in mind that if timed right, you're able to hit literally the entire wave with one splash.

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If every tower performed the same at all points in the game, things would be less interesting. As mentioned, this tower owns early. It owns more than the average triple at this point. The flip side is that it loses steam as the game progresses.

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