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Fruit kill List

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Hello! :P

I have been trying out different builds for fun on normal difficulties all pick games. Here's the list of how each build performed on fruit level(but I realize that those numbers are not the true presentation of their potentials). As you can see, these builds revolve around hording interest from early on and picking a main dps tower.

I would appreciate some feedbacks. :rolleyes: Sorry about the messy format :blink:

394 kills Haste/Forge $$ EFW EFW EF P (DPS peaks at fruit level as it is continuous)

343 kills Magnify/Forge/Pure Fire $$ DF DF DF EEE (Micro Heavy, pre nerf 150dmg->140. Post Nerf 340kills)

337 kills Poison/Disease/Flooding/Pure Darkness $$ NWL NWL NW P (v0.78. Poison for AoE. Disease for Single dps. Flooding for finisher. Darkness sub DPS. Worked Surprisingly well. 750k networth)

273 kills Hail/3 Ele towers $$ LDW LDW EE D (Easy mid game. Mass hail towers lag)

221 kills Laser/Barb/Pure Nature $$ LDE LDE NN N (Post buff. Laser's weakened target option clears faster. Barb different tier debuff stacks for 40% slow*FIXED)

214 kills Infrared/Disease/Jinx/Pure Nature $$ NF NF NF DDD (v0.78. Infrared to take down hp, Disease for finisher, Jinx for dmg amplification, Nature sub DPS. 440k networth )

198 kills Vapor/Well/Pure Fire $$ FW FW FW NNN (v0.78. Vapor tower is another under-utilized tower which can farm like a boss. Fire sub DPS. No celerity tower. 890k networth.)

184 kills Mildew/Forge $$ NE EN EN FFF (The uber build. I must be getting better kills with this)

176 kills Celerity/Well $$ FNW FNW NW P (Post buff. v0.74. needs micro to be effective)

152 kills Quake/Barb/Hex/Flame Spewer/Pure Fire $$ FNE FNE DD F (v0.78. Abusing Quake 50% proc chance to farm. medium lag. 1million networth)

152 kills Nova/Infra/Nature $$ NFL NFL NF P (Post infrared nerf)

143 kills Cannon/Forge $$ DE DE DE FFF (Effective AoE. Not so good at killing fruits. Slow Projectile)

138 kills Life $$ LN LN LN DDD (180ish lives at lvl60. seems to struggle around 45-55 before pure towers on pub)

130 kills Quark/Forge/Earth/Elec $$ LE LE LE FFF (Quark fast rotation seems more effective. Visually pleasing)

116 kills Obliteration $$ LDN LDN LD P (The popular LDN build. Pre-nerf to obliteration. I must try LDNE later)

88 kills Ephemeral/Well $$ WNE WNE WE P (Post nerf. Performs well on easy waves but struggles on challenging waves which defeats its purpose as main dps)

76 kills Ice/Well $$ LW LW LW NNN (Projectile too slow to track a single target)

59 kills Light/Dark/Trickery $$ LD LD LD P P (1 unspent element. Abusing Trickery towers with single element towers. 8 pure towers with clones)

53 kills Poison Tower Spam No Record (Clears waves surprisingly fast. Don't have build order. One of my early attempts. Pre Nerf)

49 kills Electricity/Forge $$ LF LF LF EEE (Not enough single-target dps)

25 kills Drowning/Well $$ WND WND WN P (Drowning instant kill ability does not work well against fruits due to their massive health. Pun not intended.)

23 kills Money Tower $$ LFE LFE NWD (My attempt at uber mineral farm build. 210k networth. Other builds can stockpile more minerals)

18 kills Slow stacking NEDW NEDW L F P (Barb/Spike/Muck for triple slow*FIXED. Funny to watch but tends to get multiple waves at once due to lack of dps/slow. Periodicx3)

Not Completed Tsunami/Well/Nature $$ NWL NWL NW P (v0.78. AoE fun. Crushed the game on 3 occasions mid game)

What do you guys think? Am I underachieving with some builds? Other builds I haven't tried yet? :)

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upgraded polar with upgraded haste and upgraded forge (2nd level)

II WFE FE W LL (any additional) element

(Vapor, Haste & forge, upgraded forge, upgraded haste, upgraded polar)

by having around 5 to 6 upgraded polar towers to constantly keep units at - 30% health, that essentially is worth a freak ton of dps at the fruit level. very cost efficient in terms of dps saved for the amount of 2x2 squares. . you have a total of 140 2x2 squares, rememeber.

upgraded polar with upgraded mildew and upgraded well (2nd level)

I NEW NEW NE LL

(mildew, well, upgraded mildew, upgraded well, double upgraded mildew, upgraded polar)

Uses the same imba-ness and "space-effectiveness" of upgraded polar tower. Uses double upgraded mildew for dps (instead of haste in the above build). upgraded well tower essentially replaces the forge tower.

Down side is that you need to cut one interest.

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This build is interesting. I was hoping to get some runs earlier but it seems haste tower is bugged as of v0.77. :( Also polar tower dmg got nerfed :blink:

but this shouldn't affect the build too much i guess.

What got me thinking was, what happens to creeps with less than 30% hp if they get hit by a polar tower? (hit a creep with the debuff once, let it run out then hit them again as they are about to exit)

Are they killed instantly? This sounds too good to be true but if that is the case, polar tower can be the best finishing tower if placed right.

I will investigate ;) UPDATE: never mind what I just wrote. The 30% health reduction is for the current HP not the MAX health so it will not work like I just described above.

The quake tower proc chance is 50% now so they seem like a really good option.

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Just got done some more runs on AP normal pub games. :lol:

337 kills Poison/Disease/Flooding/Pure Darkness $$ NWL NWL NW P (v0.78. Poison for AoE. Disease for Single dps. Flooding for finisher. Darkness sub DPS. Worked Surprisingly well. 750k networth)

214 kills Infrared/Disease/Jinx/Pure Nature $$ NF NF NF DDD (v0.78. Infrared to take down hp, Disease for finisher, Jinx for dmg amplification, Nature sub DPS. 440k networth )

198 kills Vapor/Well/Pure Fire $$ FW FW FW NNN (v0.78. Vapor tower is another under-utilized tower which can farm like a boss. Fire sub DPS. No celerity tower. 890k networth.)

152 kills Quake/Barb/Hex/Flame Spewer/Pure Fire $$ FNE FNE DD F (v0.78. Abusing Quake 50% proc chance to farm. medium lag. 1million networth)

Not Completed Torrent Tower crushed on me yet again v0.78. :(

Any networth beyond 500k for 3 element tower combo or beyond 400k for 2 element tower combo are just unspent minerals. It seems it has become easy to hit the saturation point with many viable builds. While some lesser builds still struggle to complete even normal difficulty, perhaps a slight nerf in interest is in order? :rolleyes:

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