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rjg4242

Quanity > Quality

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Unfortunately on very hard, massing is extremely effective where as upgrading is not. I think it has to do with the damage reduction not working the same as armor does.

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Need more detail. It's a flat 50% damage reduction and we don't use fractional damage anymore. Maybe you are overkilling?

Any other Very Hard players notice this?

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Unfortunately on very hard, massing is extremely effective where as upgrading is not. I think it has to do with the damage reduction not working the same as armor does.

interesting way to say the same thing:

"cost effectiveness of lower towers is greater than that of highly upgraded towers"

but there could also be the chunk factor, where you can't upgrade for a while until you have a lump sum of X minerals to upgrade.

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The reason is damage cant go below 1, so with 50% damage reduction mass baby towers is better than upgrading at lest for the grenade towers.

Lets look at the Grenade tower you got 1 damage for 7 AKA 1:7 damage per mineral and 3 for 20 damage per mineral. Correct for 50% damage reduction in very hard and you get 1 for 7 and 1.5 rounded up to 2 for 20 or 1:10 damage per mineral now it don't take an genius to see that massing is better giving you 43% more dps per mineral spent. And for the last upgrade it gives 9:57 for 1:6.3dam per mineral or with reduction its 5:57 or 1:12 damage per mineral. So you can see that upgrading grenade tower on hardest diff is just a big fat no no.

For Ray towers it turns out that upgrading is just ahead giving a tiny increase in damage per mineral of 5%.

A simple fix to the problem at lest for the grenade tower is to double all damage and HPs.

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Damage can go below 1. I believe minimum damage is actually 0.5. Simply build one grenade tower on very hard and see that you can't kill the sheep in five hits.

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