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rjg4242

towers with a high range hit other player's units

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I played a game where a light tower attacked another players units consistently i think from spawn 4 to 3 but im not sure.

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I played a game where a light tower attacked another players units consistently i think from spawn 4 to 3 but im not sure.

yup, happened to me. i almost lost the level2 boss, but my ally saved me from wasting a gas. lol

note to developers: instead of having the money by who kills the unit, having the money going to the player based on where the unit died would be sensible.

Of course, not exactly necessary if hitting other player's targets is solved, but a good second line of defense, as well as just something to note as a coder.

Strangely, it seems targetting other player's creeps is somewhat mitigated b/c towers naturally tend to have some kind of prioritizing code impemented already. so this only hapepns when that tower can't hit anything else in their own area.

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The way our bounty system works, kill-stealing is impossible anyway. This should still be fixed, though.

Saw this happen today and the guy was flipping out, position of tower should be in this screenshot.....

post-3763-1309074490_thumb.jpg

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