Jump to content
EleTD.com
Sign in to follow this  
Karawasa

Element TD 4.2

Recommended Posts

Changelog:

-Added new gamemode: Draft Pick

-Reworked Magic/Sorcery/Wizardry to function with buffs correctly (DF)

-Reworked Quark/Electron/Atom to function with buffs correctly (EL)

-Reworked Flesh Golem/Patchwork Abomination Tower (ENW)

-Reworked Flamethrower/Flamespewer Tower (DEF)

-Reworked Disease/Decay/Death Tower (DN)

-Reworked Oblivion/Necromancy Tower (DLN)

-Reworked Poison/Pollution/Pestilence Tower (DW)

-Reworked Vapor/Mist/Steam Tower (FW)

-Reworked Mushroom/Toadstool/Fungus Tower (EN)

-Added a zoom library, type in -zoom xxxx (500-3000) to zoom in (lower value) or out (higher value). 1700 is the default.

-Added Game Time to multiboard

-Added "Sudden Death" for Ronald round at 2000 kills (becomes Undead/Healing/Mechanical and leaks for 3 lives)

-Tier 3 dual support down to 120%

-Tier 1 triple support to 10%

-All instances of 1100 range changed to 1125

-Napalm duration buffed to 3 seconds from 2 (DEF)

-Flame buffed to 150 damage up from 120 (FN)

-Voodoo/Witchcraft range buffed to 700 up from 500 (DFN)

-Tidal/Tsunami reverted to 0.31 speed and 10 attacks to charge (LEW)

-Zealot/Fanatic changed to 1 speed and 11%/20 cap on ability, changed range to 900, up from 700 (EFW)

-Laser/Phasor reverted to 0.31 speed (DEL)

-Flame/Solar/Sun changed to 0.66 speed (FN)

-Shrapnade (Gunpowder/Mortar/Vulcan) is now homing (DE)

-Hail/Comet to 1125 range from 900, and 3 targets from 5 (DLW)

-Hail buffed to 1200 damage from 750 (DLW)

-Buffed Spew Acid (Corrosion (DFW)) and Faerie Fire (Enchantment (ELN)) to 3 armor penalty

-Hydro/Spout/Geyser (EW) and Quaker/Earthshaker (EFN) now have "fairer" randomization

-Buffed Shrapnade (Gunpowder) to 150 damage from 133 (DE)

-Disease/Decay/Death range to 500 from 900 (DW)

-Disease damage to 500 from 375 (DW)

-Autocast added to Tidal/Tsunami Tower (LNW)

-Extreme Mode indicator removed, you can now build there too

-Difficulty selected by the host is now MINIMUM difficulty for all players in the game

-One life now counted as "full life" in Extreme Mode

-Mechanical creeps now play a blinking animation at 9/10/11 mana to give some indication of "going off"

-Fixed creep "stutter" when towers massed or speed too high

-Buildable on path bug for area 7 fixed

-Problems with Race Mode fixed

-Fixed attack delay after casting an ability for Magic/Sorcery/Wizardry (DF), Mushroom/Toadstool/Fungus (EN) and Hail/Comet (DLW)

-Element Query (on your builder) does not have a useless ability anymore

-Fixed maximum HP for Elementals/Ronalds

-Added message to announce round clear

-Added gold effect (like interest) above creeps when killed

-Removed "Not Enough Votes" message

-Singleplayer now has the same dialogs as if you were hosting the game

-Fixed position of default essences (the free ones)

-Fixed a bug when players left during loading that ended a game unexpectedly

-Optimized spawn performance throughout the game

-Optimized floating text and prevented limit cutoff

-Optimized trigger dealing with random bosses, hopefully reduced spawning lag

-Optimized loading time slightly

-Hopefully fixed the rare "towers stop attacking etc." bug

-Optimized kick system, now uses -kick only

-Fog removed for better compatibility with zooming and also performance increase

-Optimized Same Random trigger just a tiny bit

-Added new effect for Quaker/Earthshaker Tower (EFN)

-Added new effect for Radius/Orbit Tower (DFL)

-Added new effect for Nova/Supernova Tower (FLN)

-Added new effect for Vapor/Mist/Steam Tower (FW)

-New effects for Impulse (FNW), Radius (DFL), Periodic (DWFNEL), Flamethrower (DEF)

-Added attack animation to Disease/Decay/Death Tower (DN)

-Improved tooltips for Vapor/Mist/Steam Tower (FW)

-Improved tooltips for Polar/Ice Age Tower (ELW)

-Fixed Sunburn tooltip error (FN)

-Fixed Orbit (upgrade) tooltip error (DFL)

-Fixed Focus (Laser) tooltip error (DEL)

-Incantation build tooltip error fixed (ELN)

-Various other tooltip improvements and fixes

-Electron model changed (EL)

-Steam model changed (FW)

-Impulse projectile scale reduced (FNW)

-Changed texttag color of Impulse/Velocity (FNW), Laser/Phasor (DEL) and Quark/Electron/Atom (EL)

-Slight color tint change for Electricity/Lightning/Energy (FL)

-Pure Essence model changed

-Returned Attack/Stop/Patrol/Hold/Move icons back to default

-Interest texttag duration increased to 1.5 seconds from 1

-Updated "Element Query" icon

-Stopped "You're the last survivor" message from popping up multiple times

-Added message to announce round clear

-Added gold effect (like interest) above creeps when killed

-Added new effect for Mechanical Creeps

-Order of elements in map description fixed

-meateor, Deaod added to credits

Element TD 4.2.w3x

Share this post


Link to post

Sweet. Looks like fun changes. Now if only I had an internet fast enough to play online so I could test out all the changes shadow made to tropical tag. Ah well, I guess it will have to go through it's first stages without my input. You're going to have to join me for a game sometime when I'm back home Kara.

Share this post


Link to post
Guest MRGCH

I bet it's a noob's problem, but here it goes:

I've downloaded the 4.2 version,

and for some unknown reason, I cannot play it...

><

Is it only playable with the new WC3 patch?

What am doing wrong?

I open WC3 TFT > CUSTOM GAME > DOWNLOAD > ELEMENT TD SURVIVOR 4.2 .... But the bars with the possible players do not appear, only de righ side window with the informations about the map.

Share this post


Link to post

Yes, you need to have WC3 patch 1.24 or higher (currently at 1.24c). If this is a problem (i.e. you're stuck with 1.23) then your only option is 4.1.

Share this post


Link to post
Guest MRGCH

What a honour to be answered by you.

I'll go for 1.24 patch.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...