Guest Hanson258 Posted August 16, 2009 still have 11 lives left but i think i should end here cuz it took me 6 hours already to get this number. It seems to me like an endless game. Element TD record.bmp Go to top Share this post Link to post
Karawasa Posted August 16, 2009 After 1500 they stop upgrading so if you get past that and can hold them off you will go forever. I may implement something at 3000 in the future to stop this. Go to top Share this post Link to post
echinodermata Posted August 16, 2009 Why cap it at all? Give it a logarithmic growth rate and just keep on letting the hp go up up up. Go to top Share this post Link to post
Guest Hanson258 Posted August 16, 2009 one of the reason i can pass 1500 kills was that my towers have some kinda glitch. its so amazing that the towers can freeze ronalds and immobilize them forever. Go to top Share this post Link to post
holepercent Posted August 17, 2009 Why cap it at all? Give it a logarithmic growth rate and just keep on letting the hp go up up up. this results in the hp being too large and causes game crashes / other bugs at some point.. it was in some of the betas where ronald always resulted in game crash at 300.. Go to top Share this post Link to post
MitFantasy Posted August 17, 2009 Then increase armor after the HP cap. By the time armor reach over 30, I hardly doubt anyone will survive. Go to top Share this post Link to post
Karawasa Posted August 17, 2009 this results in the hp being too large and causes game crashes / other bugs at some point.. it was in some of the betas where ronald always resulted in game crash at 300.. We recently figured out a way around that bug. Though at some point insanely high HP is going to result in lag. My thinking is that if you are able to survive beyond 1500 Ronalds then you're clearly on the wrong difficulty. I think what I will do is implement some sort of "Sudden Death" at 3000 kills. Go to top Share this post Link to post
Guest Silvers Posted August 30, 2009 this results in the hp being too large and causes game crashes / other bugs at some point.. it was in some of the betas where ronald always resulted in game crash at 300.. We recently figured out a way around that bug. Though at some point insanely high HP is going to result in lag. My thinking is that if you are able to survive beyond 1500 Ronalds then you're clearly on the wrong difficulty. I think what I will do is implement some sort of "Sudden Death" at 3000 kills. Theres plenty other ways to make them harder than just HP. Increase: Armor Speed Give them periodic shields/other abilities ect. Go to top Share this post Link to post
holepercent Posted August 30, 2009 there is speed boost already.. and there are changes implemented to make ronalds harder for next version.. currently in private beta.. Go to top Share this post Link to post
Guest standardcombo Posted November 13, 2009 HP regeneration is an easy way to increase functional HP without actually increasing the HP value. Go to top Share this post Link to post
holepercent Posted November 14, 2009 Wait for that and more in 4.2.. Go to top Share this post Link to post