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Karawasa

Tower Wars

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We have yet to hammer out some details regarding the mode. However, the foundation of the mode can certainly be made in the meantime. I know you understand the concept of the mode, so I'll just list a few points;

-Creeps bought go to everyone else

-One structure to buy all creeps, with ability to "page" back and forth

-Interest timer would not give 2% of current gold, but rather your "income" level

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- One page per element type on the summoning building.

- Summoning new elementals increases your level of sendable creeps.

Those sound good?

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- One page per element type on the summoning building.

- Summoning new elementals increases your level of sendable creeps.

Those sound good?

Not sure about either. I think it needs more discussion so for now just design it without the elemental aspect.

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Updates from IRC;

-Creeps bought go to "next" player

-Nix the "page" idea, instead use upgrades (traditional) or some dynamic creep add/remove function (bold)

-Increase in income = bounty

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