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ENDi

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Posts posted by ENDi


  1. Honestly not much, before the cheating began, in the Dota 2 version 3m with a benchmark of a few thousand separated the top ten; then people started cheating and you see crazy scores now. Realistically there are two fundamental approaches to getting there: 

     

    1st method

    picking 3 elements and taking them to level 3 and using the final two points for a 4th element taken to level 2, there are different builds and options for this.

     some of the more popular ones are:

     

    massing gold towers upgrading them as needed, and saving until the first boss wave and then building a lot of level 3 single element towers.

     

    going for nature water light with some selling on certain key levels to upgrade key towers to prevent leaks, relying on life towers to prolong your lives.

     

    doing a trickery tower strat with hail towers maximizing the range of the hail towers and upgrading them as needed with level three ices towers for slowing

     

    2nd method

    utilizing six elements with different building strategies: 

     

    one of each element and and level 2 light and dark for better trickery towers and using remaining lumber to purchase periodic towers, I believe you get four with this method and can make any tower you want with them which opens a lot of possibilitie.

     

    one of each element and level 3  in two specific elements allowing you to spend one additional lumber on a periodic tower or get one other element to level two which also has many options.

     

    these are obviously not the Only strategies available just the most common ones you will see in videos and while playing with others online, beyond the usual people who have no idea what they are doing and just make random stuff with no clear idea how to maximize what they are building. There are also other strategies for speed for higher early scores but suffer later and don’t get very far on frog waves. Strategies that use interest gold, strategies that use specific tower interactions, strategies that rely on slows, strategies that rely on level 4 elemental towers, etc. 

     

    ultimately dont worry about about your score on the global scale, the global scoreboard is full of cheaters and it’s been proven several times that because of the scaling health even if you went into god mode, filled the map with nothing but the best towers, you still could not end up with the scores those people achieved on the leaderboard in the levels they “supposedly” got to. The developers have already stated they have no intention of fixing the bugs that allow the illegitimate scores that are already up there because they are focusing on the new element TD 2 stand alone game, which is supposed to be easier to program and fix the kind of bugs that allow the current cheats in this version. If you really want to beat a score just keep experimenting and trying to beat your own:)


  2. Depends on what you are doing, express will need a different build than what classic needs. Also there is more than one way to do it so it depends on what you are most comfortable with. Here’s some tips to help you break 2m

     

    classic: I typically build cannons until 7, then two light then sell the cannons on 8 upgrade one light tower to lightning and one to atom from there you gotta figure out the rest

    elemenal order tip : light,earth,Fire,earth,fire,light,dark,water,nature,water,dark

     

    express: vapor and three level two water cannon towers sell them at level 5 and upgrade the vapor tower to ethereal tower from there u gotta figure it out .

     

    elemental order tip: water,earth,nature,fire,light,dark,light,fire,earth,water,dark


  3. I found a bug that occasionally occurs when using gold towers the game will erroneously grant bonus gold for a single kill to multiple towers. This results in a single kill granting more gold the more towers  it assigns the killing blow. Why it does this I haven’t pin pointed but I have replicated the bug several times by rebuilding 10 towers and reselling them repeatedly to ensure they all shot at the same time.

     

    i know you aren’t updating this version and have moved it to the graveyard but identifying it may be useful for the next version you are making. 

     

    The first picture is a screenshot showing when the bug occurs naturally you can end up with 30-50k gold more than you would normally get if the bug didn’t occur.

     

     To test this I built and sold gold towers over and over during waves immediately insuring multiple towers got the killing blow; this caused a second bug which caused the game to misshandle how gold is awarded and this is what happened:  

    E635B052-5CE8-4E69-8422-8C329E88F4D5.png

    431962C6-4103-44EC-8D2D-BDD150EEDB82.png

    6FCB7444-2434-47BF-81E3-4E22220D721A.png


  4. There is a lot of cheating going on there are scores of 5 million in express. No way you get 5 million in classic on level 62 anyway.

     

    if you want to break 2 million here are some tips:

     

    -the map matters. Larger maps means the creeps take longer to reach the exit, this means it is easier to get low speed multipliers. Try lava it’s the smallest, and  adjust your towers accordingly.

     

    - chaos/random do not affect score, these just make the game much more challenging; if you want to go for score you need gold towers so you can’t reliably pull this off with random, chaos only matters in the first 5 levels so you can keep this on if you like.

    - gold towers are key early

    - runic towers are key late

    - you need all six elements

    - the way I broke 2m was starting with blue brown so I could make geyser into ephemeral. You won’t break 3m with that strat but you can definitely break 2m easy.

    legit scores are quite a bit lower than the leaderboard scores. Here’s what my board looks like :

     

     

     

    E8F6386A-8DBC-4D5E-AFA0-A96028C8130A.png

    6D89FF8E-79F8-4AD4-A180-58E22F18685B.png

     

     

     


  5. Currently the highest scores without cheating require gold towers to take advantage of the 30% gold bounty bonus. This allows you to sell the majority of them later to build other towers. 

     

    Personally id like to see a rework for haste towers, too much of their dps is wasted at the later stages of the game. This is significantly more important past level 19 in express and 34 in classic.

     

    gunpowder towers need a major buff. Of all the dual towers they are significantly weaker than their counterparts the range does not make up for the significant damage disparity, testing in god mode suggests at least 100 base damage should be added, as much as 125 might be needed, or an increase in attack speed and detonation rate to compensate for the difference.

     

    Flooding towers should see a slight increase in their projectile speed or the delay from activating the damage application as a dot needs to be removed. 

     

    Mushroom towers should have their aoe reduced slightly, projectile speed increased.

     

    incantation should have the bottom end debuff for all units increased by 3% at both levels currently both jinx and corrosion outperform this tower at all stages except when killing bosses making it significantly weaker after level 50, a small baseline buff should bring it more in line with its counterparts across a full wave. This will open up more options for quad element builds.

     

    gold towers need the bounty bonus reduced to 10%/20%. Reduce attack rate to 1 sec base. 

     

    Increase penalty for selling level 2 towers to 15%, level 3 to 20%. Periodical to 30%

     

     

    Debuffs should not persist through death for single target debuffs. 

    Flamethrower towers debuff detonating twice as an example.

     

    Debuff from polar tower should refresh the calculation based on current health on application currently debuffs from other towers cause the calculation to apply to maximum health without reducing the health if the current health is already below the calculated health.

     

    attacks that land after a unit crosses the exit causes a units pathing to be lost resuling in multiple lives to be deducted as the unit zig zags between the entrance and exit. Occasionally this results in a unit freezing off map in a location the player cannot see. Suggest adding invulnerable buff to be applied between the two points.

     

    Final suggestion, remove the cheaters from the leaderboard. At the very least patch the exploits allowing people to post scores from god mode. Tired of of seeing 4m on express mode. You know damn good and well those scores aren’t legit. Anything over 850k needs to go in express,

    anything above 2.5m needs to go in classic. If their score is legit they should have no problem getting it again.

     

    Separate mobile scores from desktop version. 

     

     

     

     

     

     

     

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