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Califax

Testers
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Posts posted by Califax


  1. Alternate Money Tower

    • Interest gives you X% more gold when this tower is active, doesn't stack.
    • 2nd idea, everything around X radius from this tower, can be sold for 100% prize.
    • 3rd idea, every X kills, this tower will increase your interest gain by X%, resets when switching back to normal version. Shares kill counter with other Alternate Money Towers, similar to Life Tower. (And this should be like +0.2% interest every 50kills or something in those lines? I don't know how much you want to mess with the interest gold.)

    Alternate Life Tower

    • Make this tower stupidly powerful.
    • When switching normal -> alternate you lose X hitpoints. You don't lose hitpoints when switching alternate -> normal, or do you? :o
    • 2nd idea, make the health loss "damage over time", everytime this tower gets a last hit you lose X hitpoints (or something similar). Can backfire if you are low on health and alternate switch is on cooldown.

    Alternate Blacksmith Tower

    • Decreases friendly tower's ability cooldown by X seconds. (Or make it % based, similar to Octarine Core)
    • 2nd idea, increases friendly tower's splash radius. (Maybe better on Alternate Well Tower?)

    Alternate Well Tower

    • Silences creeps, preventing them to use abilities for X seconds (shield, haste, etc).
    • 2nd idea, purges current buffs from creeps (shield, haste, etc).

    Alternate Jinx Tower

    • Buffs friendly towers, every X seconds they will deal X% critical hit.
    • 2nd idea, buffed towers will get bonus damage based on their health, % based. (There has to be reason why towers have different HP pools. :P)

    Alternate Hail Tower

    • Normally hits up to X targets.
    • Every X seconds receives buff that greatly increases damage, but can only hit one target.

    Alternate Erosion Tower

    • Buffs friendly towers, increasing damage X%, buffed towers deal AoE damage around them. (Kinda like Blacksmith and Nova Tower combined?)

    Alternate Root Tower

    • Aura that gives (splash, attack speed, damage or ability cd reduction, choose one) to nearby friendly towers.
    • Ability that marks creeps, the aura has greater effect when there is more creeps marked, mark lasts X seconds. (Inspired by Treant's Eyes In The Forest)

    Alternate Electricity Tower

    • Single ground-targetable ability that deals damage, after initial damage it has X% chance to shock nearby creeps. (Inspired by Zeus's Lightning Bolt)

    Alternate Nova Tower

    • Creates link to X different targets, dealing DoT, and every linked target leaves trail of fire behind it, dealing additional DoT on the ground for X seconds. (Inspired by Wisp's Tether)

     

     

     

     

     

    Creep Type: Last Word

    • When it dies, silences all towers around it, preventing them to cast any abilities.
    • 2nd idea, aura that silences towers.

    Creep Type: Vengeance

    • When it dies, all towers around it will receive debuff that reduces damage.
    • 2nd idea, aura that reduces damage.

    Creep Type: Time Lapse

    • When creep is below X amount of health, it will time lapse X seconds back, restoring its health and position, one use per creep.

    Creep Type: Burrowed Time

    • When creep is below X amount of health, it will receive buff, every point of damage you deal, it will heal that amount instead of damaging, one use per creep.
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