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Utoko

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Posts posted by Utoko


  1. How does that make sense? Reset leaderboard with small changes but keep the leaderboard when the scoring and 20% of the towers are changing?

     

    My guess would be that the leaderboard admin is not available right  now?


  2. Everything would be so broken. 

     

    Example just the buffs: Tower *1.9 damage *1.9 speed =>360% damage *2(cause of 100% uptime copy).  =>720% damage for every tower.

    I think in a mode like this limiting the money is better then giving even more money.


  3. 18 minutes ago, shadowart said:

    That's how the damage dealt within the first 2.5s after the curse is applied gets amplified. Damage dealt within the second 2.5s period gets an X*X amplification and just an X amplification on the damage dealt in the third period, so on average a Hex tower amplifies by a factor of 1.729 and a Jinx tower by a factor of 1.214. Once the curse is applied it cannot be renewed until it runs out so the positioning of your Jinx/Hex towers relative to the majority of your damage is important -- you don't want to apply it in advance.

     

    That is a very important point. It is a lot weaker if you have bad positioning with your Hex towers.
     

    but ofc I agree with all here that a avg boost of +73% is too strong!

    32 minutes ago, WindStrike said:

     

    Funny story about Quark Tower - before the max stacks was added, it was broken. Not the level 3 version, but the Level 2 version. Idea was go max support 6-ele build, then drop a level 2 quarks on the peninsulas, w/ lasers at the very end. You don't want to even know how dumb it got to. Guess I overnerfed though since that... hilarity. It is supposed to be arguably one of the strongest towers late-game, just not to the extent that it dominates everything else without question, so yeah, I'll try tweaking it a bit.

     

     

    Haha I t tried massing LvL 2 Quark towers last version together with all the slows but wasn't quite good enough : )


     


  4. Well if you take away the option to micro towers they would be 100 times the same score +-100 in the top 100 after a while. :P

     

    e:and you only need high apm now because stop doesn't work else you would be fine with 10 apm


  5.  

    They get charges : ). I thought that was a feature : D rip 10 life!

     

    I also think it is quite funny that you lose a life again when a temporal creep triggers right after it leaks.

     

     

    There are some towers(Quark, Lifetower, Goldtower.. (I think all with a attack logic)) where the stop command doesn't work. The way it is now I need to spam 10 times stop/sec to prevent the towers from hitting.

     

    I might have to sue you for my hand pain : D.  


  6. I think it is funny. I get first place and forgot to build the erosion tower for the extra 10% damage and the Zoro guy copies the exact placement and also doesn't build the erosion tower : ).

     

    Suggestion: Even if you copy builds don't forget to think for yourself!

     

    e: this build order and the tactic is outdated. 


  7. I am not sure. 

     You have to focus on the first 55 rounds to be on the top right now.

     

    If you change it you can also get ahead by superior micro and placement to get the extra 3-4 Frog kills. 

     

    Sometimes I just sell my towers at the last round because I know i cant kill the frog wave(8). 

     

    So I think i am in favor of changing that.


  8. Edit: OUTDATED

     

    I played something similar before but the mass Quarks for the frogs idea is from "????". 

    Wave 1-3: Build Arrow Towers.

    Wave 4: Sell!- Build cannon towers +1 Arrow.

    Wave 6: .Build Life Tower.

    Wave 8: Build 2 Arrow Towers.

    Wave 9: Sell Arrow Towers build Light Tower.

    Wave 11: Upgrade Light Tower to Life Tower.

    Wave 13: Build 4-5 Arrow Towers so you dont leak. Sell after the round

    Wave 16: Upgrade Life Tower to Eternal Tower.  (You will leak)   

    Wave 19: Upgrade Life Tower to Eternal Tower.

    Wave 21: Build Light Tower and Arrow Towers(a lot) sell after round

    Wave 23: Build Enchantment Tower

    Wave 26: Build Blacksmith Tower

    Wave 27: Upg Blacksmith Tower to Gold Tower

    Wave 29: Build Gold Tower

    Wave 31: Build Gold Tower 

    Wave 32: Build Blacksmith Tower

    Wave 33: Sell Light Tower and upg Enchantment Tower

    Wave 35: Sell Life Tower build incantation Tower 

    Wave 36: Upg Gold Tower

    Wave 38: Upg Gold Tower

    Wave 40: Upg Blacksmith Tower and Gold Tower

    Wave 41: Build Wealth Tower
    Wave 43: Build 2 Wealth Tower

    Wave 45: Build 2 Super Nova Towers and  Incantation Tower 

    Wave 46: Build Forge Tower

    Wave 47: Upg both Forge Towers to Foundry Towers 

    Wave 49: Build Incantation Tower and Super Nova Tower

    Wave 50: Build 2 Incantation Tower and Foundry Tower

    Wave 51: Build Foundry and Pure Light Tower 2 Atom towers

    Wave 54: Build Pure Light Tower and 2 Atom towers

    after Wave 55: Sell your Wealth Towers and start building Quark+Foundry Towers like a mad man. You should finish Round 55 with ~ 145k Wealth.

     

    I

    • There are a lot of close rounds where you need to micro your towers or you will leak. 
    • You want to have at least 130 life when you sell your Life Towers. (You can have ~170)
    • If possible let the Life/Gold Tower kill the creeps.

     

    You are using the Wealth Tower spots for Life tower too.

     



    7a043244e6ef1c1df70af8ddbd65e23f.jpg

     

     

    I used this to get 539k


  9. 1 hour ago, Karawasa said:

     

     

    • Each creep killed gives points equal to the wave number. So your base points for wave 5 would be 150 (5 * 30).
    • If you don't leak, you get a 20% increase to your base points for the wave.
    • You get a networth bonus percentage equal to (ending networth/base networth) to your final score.
    • Networth is equal to gold unspent + gold given if you sold all towers. This means Random gives 11% more.



    imho:

    • early rounds should matter a little bit more. Maybe (100+x*30).
    • 20% ->30%  I feel like leaking should have a bigger impact
    • You get double rewarded now. Higher Bonus % + more Frog killing points(because of more gold for towers). A little strong right now imo.
    • I like the Random Bonus. It is very unlikely that you get a top build. It takes skill to make the best of the situation and it is nice too see some top random games on the leader-board.

     

    1 hour ago, Karawasa said:

    Classic.

    • Each frog killed gives 250 points. Every subsequent wave of frogs gives 20% more points.

     

    My idea is adding the endgame speed Bonus to the frogwaves too. That would encourage slow players not to neglect the first 55 rounds completely.So they still try to speed up some rounds if possible. Fast players clear only 1-2 frog waves(It is nice when they count a little more)

     


  10. @Helpstone

     

    Freeze income after the round ends until the timer for the next round starts. I played insane rush chaos a lot with other players. Open a private lobby and invite players from the Element TD Channel.( "insane rush chaos join lobby")

     

     


  11. 1.) Sadly you can't play normal mode with other players if you aim for high score. (because other players make it harder).

     

    Maybe consider starting the new wave after the last player finished? I think in Element TD you play to beat the game and not to beat other players. It is just nicer to play together.

     

    2.) Frog score might be a little high now. It is exactly the other way around now. I don't think it should be possible that your frog score is higher then your (1-55) score.

     

    3.) Quark tower are rly good now!(for frog rounds)

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